: Design Thinking and Mobile App Development: A Teaching Protocol. | 0 | 0.34 | 2021 |
Experiential Learning and Design Thinking on Potential Technology Use and Impact at Workplace. | 0 | 0.34 | 2019 |
A Consumer Decision-Making Model In M-Commerce: The Role Of Reputation Systems In Mobile App Purchases | 1 | 0.34 | 2016 |
The Nature of Hybrid Community: An Exploratory Study of Open Source Software User Groups | 2 | 0.37 | 2015 |
An Explorative Study of Mobility Adoption in the Enterprise. | 0 | 0.34 | 2014 |
Deploying Mission Critical Learning Management System Using Open Source Software. | 1 | 0.36 | 2012 |
A Longitudinal Study on Member Contributions in Open Source User Oriented Community. | 1 | 0.43 | 2009 |
Online Reputation Systems in Web 2.0 Era. | 7 | 0.48 | 2009 |
Lessons Learned from the Development and Marketing of Mozilla Firefox Browser. | 1 | 0.38 | 2008 |
Bridging social and technical interfaces in organizations: An interpretive analysis of time-space distanciation | 9 | 0.52 | 2008 |
Beyond Development: A Research Agenda for Investigating Open Source Software User Communities | 6 | 0.52 | 2007 |
Open Source Adoption and Use: A Comparative Study Between Groups in the US and India. | 4 | 0.51 | 2005 |
A Flexible, Low Cost Approach to Conduct Online Surveys Using Open Source Software. | 1 | 0.35 | 2005 |
'Why didn't somebody tell me?': climate, information asymmetry, and bad news about troubled projects | 39 | 2.29 | 2004 |