Tell me your story, robot. Introducing an android as fiction character leads to higher perceived usefulness and adoption intention | 3 | 0.43 | 2013 |
Participatory art cards & archive system for public exhibition: a case study through ars wild card | 0 | 0.34 | 2012 |
SWITCH: case study of an edutainment kit for experience design in everyday life | 0 | 0.34 | 2012 |
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces | 2 | 0.39 | 2012 |
Social brainstorming via interactive fabrication | 1 | 0.37 | 2011 |
Social bits: toward artistic expression powered by small information generated by daily lives of people | 0 | 0.34 | 2011 |