Abstract | ||
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We present Shadowgram as an outcome from our research into catalyzing the creativity of audiences, in particular for the task of social brainstorming through interactive fabrication. We discuss our motivation to design Shadowgram as a natural extension of existing fabrication technologies. We discuss the functional aspects of the design and implementation, and conclude with directions for further detailed research. |
Year | DOI | Venue |
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2011 | 10.1145/2071423.2071516 | Advances in Computer Entertainment Technology |
Keywords | Field | DocType |
social brainstorming,detailed research,interactive fabrication,fabrication technology,present shadowgram,natural extension,functional aspect,real time,shadow,experience design | Brainstorming,Computer science,Human–computer interaction,Creativity,Multimedia,Experience design,Fabrication | Conference |
Citations | PageRank | References |
1 | 0.37 | 2 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Matthew Gardiner | 1 | 7 | 2.61 |
Christopher Lindinger | 2 | 107 | 14.84 |
Roland Haring | 3 | 24 | 5.24 |
Horst Hörtner | 4 | 104 | 14.96 |
Hideaki Ogawa | 5 | 33 | 6.33 |
Emiko Ogawa | 6 | 6 | 2.20 |