Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems Children as players, modders and creators of simulation games | 0 | 0.34 | 2021 |
Modifying Games With Choico: Integrated Affordances And Engineered Bugs For Computational Thinking | 0 | 0.34 | 2020 |
Studying real-world societal problems in a STEM context through robotics. | 0 | 0.34 | 2018 |
Game Modding For Computational Thinking: An Integrated Design Approach | 0 | 0.34 | 2018 |
Children challenging the design of half-baked games: Expressing values through the process of game modding | 1 | 0.36 | 2018 |
The Near Future Of Children'S Robotics | 0 | 0.34 | 2018 |
Programming Approaches To Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation And 3d Space | 0 | 0.34 | 2018 |
RobIn: A Half-baked Robot for Electronics in a STEM Context. | 1 | 0.36 | 2017 |
ER4STEM Educational Robotics for Science, Technology, Engineering and Mathematics. | 2 | 0.40 | 2016 |
Feedback Authoring for Exploratory Activities - The Case of a Logo-Based 3D Microworld. | 0 | 0.34 | 2016 |
Learning Programming with Educational Robotics: Towards an Integrated Approach. | 0 | 0.34 | 2016 |
Game Kits: Metadesign considerations on game modding for learning. | 0 | 0.34 | 2016 |
Activity Plan Template: A Mediating Tool for Supporting Learning Design with Robotics. | 0 | 0.34 | 2016 |
Social Creativity in the Design of Digital Resources Interweaving Math with Environmental Education - The Case Study of the Climate Change C-Book. | 0 | 0.34 | 2016 |
Designing digital media for creative mathematical learning | 0 | 0.34 | 2014 |
Clark-Wilson A, Robutti O, Sinclair N (eds): The Mathematics Teacher in the Digital Era, An International Perspective on Technology Focused Professional Development | 0 | 0.34 | 2014 |
Supporting Creative Design Processes for the Support of Creative Mathematical Thinking - Capitalising on Cultivating Synergies between Math Education and Environmental Education. | 0 | 0.34 | 2014 |
The Metafora Tool: Supporting Learning to Learn Together. | 0 | 0.34 | 2013 |
Exploring rules and underlying concepts while engaged with collaborative full-body games | 15 | 0.87 | 2010 |
Investigating the Role of Context in Experimental Research Involving the Use of Digital Media for the Learning of Mathematics: Boundary Objects as Vehicles for Integration | 0 | 0.34 | 2009 |
Mathematics Education & Digital Technologies: Facing the Challenge of Networking European Research Teams | 3 | 0.54 | 2009 |
Manifesting embodiment: designers' variations on a theme | 1 | 0.49 | 2009 |
Half-baked logo microworlds as boundary objects in integrated design | 3 | 0.53 | 2007 |
Turtle's navigation and manipulation of geometrical figures constructed by variable processes in a 3d simulated space | 2 | 0.47 | 2007 |
The Role of Blogs In Studying The Discourse And Social Practices of Mathematics Teachers | 11 | 1.80 | 2007 |
Using half-baked microworlds to challenge teacher educators’ knowing | 7 | 0.66 | 2007 |
Perspectives in analysing classroom interaction data on collaborative computer-based mathematical projects | 2 | 0.99 | 1999 |
Mathematics with component-oriented exploratory software | 5 | 0.93 | 1997 |