Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities | 0 | 0.34 | 2022 |
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations | 0 | 0.34 | 2022 |
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage | 0 | 0.34 | 2021 |
Empirical Research In Mid-Air Interaction: A Systematic Review | 2 | 0.39 | 2019 |
Frame-Based Elicitation Of Mid-Air Gestures For A Smart Home Device Ecosystem | 0 | 0.34 | 2019 |
THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage. | 1 | 0.35 | 2018 |
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks. | 2 | 0.41 | 2018 |
Teaching HCI with a studio approach - lessons learnt. | 0 | 0.34 | 2018 |
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift. | 6 | 0.41 | 2018 |
Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site. | 0 | 0.34 | 2018 |
Teaching and learning logic programming in virtual worlds using interactive microworld representations. | 2 | 0.38 | 2018 |
i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums. | 0 | 0.34 | 2018 |
Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World. | 0 | 0.34 | 2017 |
The Loom: Interactive Weaving Through A Tangible Installation With Digital Feedback | 0 | 0.34 | 2017 |
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application | 6 | 0.63 | 2016 |
Mid-Air Browsing and Selection in Image Collections. | 8 | 0.63 | 2016 |
Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application. | 2 | 0.46 | 2016 |
A pervasive role-playing game for introducing elementary school students to archaeology. | 2 | 0.50 | 2016 |
Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures. | 2 | 0.45 | 2016 |
Redesigning websites for older adults: a case study | 7 | 0.89 | 2014 |
A Platform for Teaching Logic Programming Using Virtual Worlds | 2 | 0.43 | 2014 |
Interaction design studio learning in virtual worlds | 3 | 0.42 | 2013 |
Design and Development Guidelines for Real-Time, Geospatial Mobile Applications: Lessons from 'MarineTraffic'. | 0 | 0.34 | 2013 |
Perceived Website Aesthetics by Users and Designers: Implications for Evaluation Practice. | 1 | 0.34 | 2013 |
Course lectures as problem-based learning interventions in virtual worlds | 0 | 0.34 | 2013 |
Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio. | 8 | 0.51 | 2012 |
Redesigning web sites for older adults | 2 | 0.40 | 2012 |
Problem-based learning for design and engineering activities in virtual worlds | 10 | 0.54 | 2012 |
An Exploratory Study of Problem-Based Learning in Virtual Worlds | 5 | 0.49 | 2011 |
Cryptographic Dysfunctionality-A Survey on User Perceptions of Digital Certificates. | 2 | 0.37 | 2011 |
Perceived Impact Of Asynchronous E-Learning After Long-Term Use: Implications For Design And Development | 5 | 0.49 | 2011 |
Methodologies for agent systems development: underlying assumptions and implications for design | 1 | 0.37 | 2009 |
Item-Based Filtering and Semantic Networks for Personalized Web Content Adaptation in E-Commerce | 1 | 0.43 | 2008 |
A descriptive reference framework for the personalisation of e-business applications | 8 | 0.49 | 2008 |
Major HCI challenges for open source software adoption and development | 14 | 0.68 | 2007 |
A theoretical framework of co-purposing in systems design | 0 | 0.34 | 2007 |
IRIS: Implementing an Open Environment supporting Inclusive Design of Internet Applications | 0 | 0.34 | 2003 |
Designing a Postgraduate Curriculum in Information Systems: A Greek Case | 1 | 0.36 | 2001 |
Designing Internet-based systems and services for all: problems and solutions. | 0 | 0.34 | 2001 |
Facilitating User-System Interaction: the GAIA Interaction Agent | 4 | 0.53 | 1999 |