Title
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application
Abstract
Recent advances in low-cost sensor technologies, such as Microsoft Kinect and Leap Motion allow bare hand or full body interactions to be easily included in interactive 3D applications. It has already been recognized that museums and heritage institutions can significantly benefit from this new paradigm by providing a more experiential and engaging approach to culture through interactive installations. This paper presents the development and evaluation of a cultural heritage application for learning about Cycladic sculpture, which places users in the role of the sculptor and lets them progressively create a statue by selecting and applying the appropriate tools. The application is based on bare hand interactions supported by Leap Motion. The evaluation results indicate that users found the experience positive and engaging, and lead to a number of issues for further consideration regarding the system setup and the user experience.
Year
DOI
Venue
2016
10.1109/VS-GAMES.2016.7590334
2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
Keywords
Field
DocType
interactive 3D applications,museums,interactive installations,cultural heritage application,digital heritage institutions,Cycladic sculpture,Leap Motion,user experience,kinesthetic approach
Kinesthetic learning,Experiential learning,Statue,User experience design,Cultural heritage,Leap motion,Simulation,Computer science,Cultural diversity,Multimedia,Sculpture
Conference
ISSN
ISBN
Citations 
2474-0470
978-1-5090-2723-1
6
PageRank 
References 
Authors
0.63
5
4
Name
Order
Citations
PageRank
Spyros Vosinakis116922.49
Panayiotis Koutsabasis210717.08
Dimitris Makris360.63
Ekati Sagia460.63