Title
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks.
Abstract
Kinesthetic interactions allow users to interact with 3D applications through their body movements and hand gestures. When kinesthetic applications are introduced in museums and heritage institutions, they add embodiment to visitor experience. An appropriate fit for kinesthetic technology in museums rests on visitors engaging in purposeful body movements and hand gestures that convey meanings about both intangible and tangible heritage. This paper presents the design, development and evaluation of a kinesthetic application of sculpturing Cycladic figurines, which places the user at the role of an ancient craftsman who creates a figurine with bare-hand movements (translated by Leap Motion to respective sculpting actions) in a simplified virtual environment. The Cycladic sculpture application has been evaluated in laboratory and field testing (as part of a wider educational activity in the museum) with positive results on usability, fun and learning. We identify several benefits as well as challenges of designing kinesthetic interactions in museums and we report on design issues that need to be taken into account in similar applications.
Year
DOI
Venue
2018
10.1007/s10055-017-0325-0
Virtual Reality
Keywords
Field
DocType
Cultural heritage, Digital heritage, Kinesthetic interaction, Cycladic figurine, User experience, Usability testing, Field study, Leap Motion
Kinesthetic learning,User experience design,Virtual machine,Cultural heritage,Gesture,Simulation,Computer science,Usability,Visitor pattern,Sculpture
Journal
Volume
Issue
ISSN
22
2
1359-4338
Citations 
PageRank 
References 
2
0.41
17
Authors
2
Name
Order
Citations
PageRank
Panayiotis Koutsabasis110717.08
Spyros Vosinakis216922.49