Value creation and identity in cross-organizational communities of practice: A learner's perspective | 0 | 0.34 | 2021 |
A Cross-Organizational Ecology For Virtual Communities Of Practice In Higher Education | 0 | 0.34 | 2020 |
The Assessment Scale For Creative Collaboration (Ascc) Validation And Reliability Study | 0 | 0.34 | 2020 |
Technology-Enhanced Embodied Learning: Designing And Evaluating A New Classroom Experience | 0 | 0.34 | 2020 |
From Behaviour To Design: Implications For Artifact Ecologies As Shared Spaces For Design Activities | 0 | 0.34 | 2020 |
Work-in-Progress—A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms | 0 | 0.34 | 2020 |
Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017 | 0 | 0.34 | 2020 |
Investigating In-Service Teachers' Concerns About Adopting Technology-Enhanced Embodied Learning. | 0 | 0.34 | 2019 |
On Making, Tinkering, Coding and Play for Learning: A Review of Current Research | 0 | 0.34 | 2019 |
Seven HCI Grand Challenges. | 3 | 0.38 | 2019 |
The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts | 0 | 0.34 | 2019 |
What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment? | 0 | 0.34 | 2019 |
Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children | 0 | 0.34 | 2019 |
On The Reliability And Factorial Validity Of The Assessment Scale For Creative Collaboration | 0 | 0.34 | 2019 |
How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working Together | 0 | 0.34 | 2019 |
Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation - A case study (extended abstract). | 0 | 0.34 | 2019 |
Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. | 0 | 0.34 | 2019 |
Technology for Social Change in school contexts: A new landscape for K-12 educational technology research. | 0 | 0.34 | 2018 |
Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature. | 0 | 0.34 | 2018 |
From Risk Factors To Detection And Intervention: A Practical Proposal For Future Work On Cyberbullying | 0 | 0.34 | 2018 |
Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work. | 6 | 0.66 | 2018 |
Social Learning and Social Design Using iPads and Groupware Technologies. | 0 | 0.34 | 2018 |
Expanding the Curricular Space with Educational Robotics: A Creative Course on Road Safety. | 0 | 0.34 | 2018 |
Development of Computational Thinking Skills through Educational Robotics. | 0 | 0.34 | 2018 |
Peacemaking Affordances of Shareable Interfaces: A Provocative Essay on Using Technology for Social Change. | 1 | 0.36 | 2017 |
Augmented Reality Supporting Deaf Students in Mainstream Schools: Two Case Studies of Practical Utility of the Technology. | 0 | 0.34 | 2017 |
Using Embodied Learning Technology To Advance Motor Performance Of Children With Special Educational Needs And Motor Impairments | 1 | 0.35 | 2017 |
Empowerment of women through an innovative e-mentoring community platform: implications and lessons learned. | 0 | 0.34 | 2017 |
Using Virtual Reality to Train Designers to Develop Friendly Interfaces for Achromatic Vision Patients. | 1 | 0.35 | 2017 |
Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016. | 4 | 0.41 | 2017 |
Inclusive access to emergency services: an action research project focused on hearing-impaired citizens. | 1 | 0.35 | 2017 |
A Glance Into Social And Evolutionary Aspects Of An Artifact Ecology For Collaborative Learning Through The Lens Of Distributed Cognition | 0 | 0.34 | 2017 |
Don't Read My Lips: Assessing Listening and Speaking Skills Through Play with a Humanoid Robot. | 1 | 0.35 | 2016 |
A Personal Tour of Cultural Heritage for Deaf Museum Visitors. | 2 | 0.40 | 2016 |
Cyprus interaction lab. | 0 | 0.34 | 2016 |
Interacting with Technology to Interact Physically: Investigating Affordances of Tabletops to Facilitate Collaboration for Conflicting Users. | 0 | 0.34 | 2016 |
Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts. | 3 | 0.39 | 2016 |
Enacting artifact-based activities for social technologies in language learning using a design-based research approach. | 3 | 0.52 | 2016 |
Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop. | 5 | 0.46 | 2015 |
Social Robots as Co-Therapists in Autism Therapy Sessions: A Single-Case Study. | 2 | 0.45 | 2015 |
Wikis and forums for collaborative problem-based activity: A systematic comparison of learners' interactions | 12 | 0.74 | 2015 |
Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education. | 3 | 0.38 | 2014 |
Understanding collaborative learning activities in an information ecology: A distributed cognition account. | 2 | 0.42 | 2014 |
Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study. | 1 | 0.36 | 2014 |
Monitoring Teachers' Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0. | 0 | 0.34 | 2014 |
Mapping Peace Ideas around the Table. | 1 | 0.38 | 2013 |
Mapping The Landscape Of Computer-Assisted Language Learning: An Inventory Of Research | 10 | 0.87 | 2013 |
Introducing New Perspectives In The Use Of Social Technologies In Learning: Social Constructionism | 5 | 0.81 | 2013 |
Factors Influencing Online Collaborative Learning: Why Some Groups Take Off Better than Others? | 0 | 0.34 | 2013 |
Technology Enhanced PBL in HCI Education: A Case Study. | 3 | 0.45 | 2013 |