Character articulation through profile curves | 0 | 0.34 | 2022 |
The power particle-in-cell method | 0 | 0.34 | 2022 |
Garment Refitting for Digital Characters | 0 | 0.34 | 2020 |
FaceBaker: Baking Character Facial Rigs with Machine Learning | 0 | 0.34 | 2020 |
Discrete differential operators on polygonal meshes | 0 | 0.34 | 2020 |
Sculpt Processing for Character Rigging | 0 | 0.34 | 2020 |
Anisotropic elasticity for inversion-safety and element rehabilitation | 0 | 0.34 | 2019 |
Mesh wrap based on affine-invariant coordinates. | 0 | 0.34 | 2019 |
Sharp kelvinlets: elastic deformations with cusps and localized falloffs | 0 | 0.34 | 2019 |
Analytic Eigensystems for Isotropic Distortion Energies. | 1 | 0.34 | 2019 |
Patch-based surface relaxation | 0 | 0.34 | 2018 |
Automating the handmade: shading thousands of garments for Coco | 0 | 0.34 | 2018 |
Stable Neo-Hookean Flesh Simulation. | 5 | 0.45 | 2018 |
Dynamic kelvinlets: secondary motions based on fundamental solutions of elastodynamics. | 0 | 0.34 | 2018 |
Regularized kelvinlets: sculpting brushes based on fundamental solutions of elasticity | 2 | 0.38 | 2017 |
Optimal voronoi tessellations with hessian-based anisotropy. | 5 | 0.38 | 2016 |
Discrete Connection and Covariant Derivative for Vector Field Analysis and Design. | 8 | 0.42 | 2016 |
Subdivision exterior calculus for geometry processing. | 4 | 0.41 | 2016 |
Power particles: an incompressible fluid solver based on power diagrams | 26 | 0.69 | 2015 |
Vector field processing on triangle meshes | 8 | 0.43 | 2015 |
Convolutional wasserstein distances: efficient optimal transportation on geometric domains | 55 | 1.36 | 2015 |
Convolutional wasserstein distances | 15 | 0.59 | 2015 |
Space-time editing of elastic motion through material optimization and reduction | 32 | 0.78 | 2014 |
Feature-Preserving Surface Reconstruction and Simplification from Defect-Laden Point Sets | 13 | 0.66 | 2014 |
Weighted Triangulations for Geometry Processing | 19 | 0.63 | 2014 |
Fast tile-based adaptive sampling with user-specified Fourier spectra | 5 | 0.42 | 2014 |
Discrete 2-Tensor Fields on Triangulations | 4 | 0.40 | 2014 |
Digital geometry processing with discrete exterior calculus | 29 | 0.97 | 2013 |
On the equilibrium of simplicial masonry structures | 27 | 1.03 | 2013 |
Blue noise through optimal transport | 26 | 0.80 | 2012 |
HOT: Hodge-optimized triangulations | 19 | 1.09 | 2011 |
An Optimal Transport Approach to Robust Reconstruction and Simplification of 2D Shapes. | 32 | 0.99 | 2011 |
HOT: Hodge-optimized triangulations. | 0 | 0.34 | 2011 |
Exoskeleton: Curve network abstraction for 3D shapes | 2 | 0.35 | 2011 |
Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets | 42 | 1.37 | 2010 |
A simple and flexible framework to adapt dynamic meshes | 1 | 0.37 | 2008 |
A hierarchical segmentation of articulated bodies | 68 | 2.67 | 2008 |
Adapted Dynamic Meshes for Deformable Surfaces | 2 | 0.36 | 2006 |