Title
FaceBaker: Baking Character Facial Rigs with Machine Learning
Abstract
ABSTRACT Character rigs are procedural systems that deform a character’s shape driven by a set of rig-control variables. Film quality character rigs are highly complex and therefore computationally expensive and slow to evaluate. We present a machine learning method for approximating facial mesh deformations which reduces rig computations, increases longevity of characters without rig upkeep, and enables portability of proprietary rigs into a variety of external platforms. We perform qualitative and quantitative evaluations on hero characters across several feature films, exhibiting the speed and generality of our approach and demonstrating that our method out performs existing state-of-the-art work on deformation approximations for character faces.
Year
DOI
Venue
2020
10.1145/3388767.3407340
International Conference on Computer Graphics and Interactive Techniques
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
3
Name
Order
Citations
PageRank
Sarah Radzihovsky100.34
Fernando de Goes245022.74
Mark Meyer3190.94