Name
Affiliation
Papers
CLARK VERBRUGGE
McGill University, Montreal, Quebec, Canada
64
Collaborators
Citations 
PageRank 
113
411
39.15
Referers 
Referees 
References 
934
1122
561
Search Limit
1001000
Title
Citations
PageRank
Year
Tension Space Analysis for Emergent Narrative00.342021
r3d3: Optimized Query Compilation on GPUs00.342021
A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives.00.342020
A Fully Structure-Driven Performance Analysis of Sparse Matrix-Vector Multiplication00.342020
Compiler-driven performance workshop.00.342019
Towards Sketching Interfaces for Multi-paradigm Modeling00.342019
Generating Paths with WFC.00.342018
Modelling Player Understanding of Non-Player Character Paths.00.342018
Expressive Range Analysis Of A Possible Worlds Driven Emergent Narrative System00.342018
Learning Combat in NetHack.00.342017
Exploration in NetHack With Secret Discovery00.342017
Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions.00.342016
Analyzing Stealth Games with Distractions.00.342016
Heuristics for sleep and heal in combat.00.342016
The workshop on compiler-driven performance.00.342016
Exhaustive analysis of thread-level speculation00.342016
14th compiler-driven performance workshop.00.342015
A game genre agnostic framework for game-design00.342015
Clustering Player Paths.30.582015
Target selection for AI companions in FPS games.30.502014
Measuring risk in stealth games.50.562014
Analysis of ReGEN as a Graph-Rewriting System for Quest Generation40.462014
Generative Methods for Guard and Camera Placement in Stealth Games.10.382014
Sequential Pose Estimation Using Linearized Rotation Matrices00.342013
Scythe AI: A Tool for Modular Reuse of Game AI.00.342013
Adaptive Fork-Heuristics For Software Thread-Level Speculation00.342013
Adaptive companions in FPS games.20.422013
An Exploration Tool for Predicting Stealthy Behaviour.00.342013
Mixed Model Universal Software Thread-Level Speculation20.372013
Reusable components for artificial intelligence in computer games10.632012
Statechart-Based AI in Practice.00.342012
Language and Architecture Independent Software Thread-Level Speculation.10.362012
There is nothing wrong with out-of-thin-air: compiler optimization and memory models10.352011
Measuring cooperative gameplay pacing in World of Warcraft80.622011
McLAB: enabling programming language, compiler and software engineering research for matlab10.402011
Guest Editors' Introduction: Engineering Fun00.342011
Optimizing MATLAB through just-in-time specialization261.402010
9th Workshop on Compiler-Driven Performance00.342010
A protocol for distributed collision detection30.382010
McLab: an extensible compiler toolkit for MATLAB and related languages70.552010
Analyzing computer game narratives00.342010
Mammoth: a massively multiplayer game research framework291.192009
Phase-based adaptive recompilation in a JVM120.672008
Compiler-guaranteed safety in code-copying virtual machines00.342008
A peer auditing scheme for cheat elimination in MMOGs140.662008
Dynamic purity analysis for java programs140.902007
Component-Based Lock Allocation251.282007
Dynamic Data Structure Analysis for Java Programs170.892006
Comparing interest management algorithms for massively multiplayer games602.762006
Relative factors in performance analysis of Java virtual machines110.802006
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