Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence. | 0 | 0.34 | 2018 |
Connecting performance to social structure and pedagogy as a pathway to scaling learning analytics in MOOCs: an exploratory study. | 5 | 0.46 | 2016 |
Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study. | 2 | 0.39 | 2016 |
Distance Learning for Students with Special Needs through 3D Virtual Learning | 1 | 0.35 | 2014 |
The educational impact of metacognitive group coordination in computer-supported collaborative learning | 10 | 0.61 | 2013 |
iSocial: Collaborative Distance Education for Special Needs. | 0 | 0.34 | 2013 |
Exploring the impact of students' motivation and self-regulation on the social nature of online learning experiences | 0 | 0.34 | 2013 |
Measuring Performance Across Space & Time in Online Learning: Identifying Structural Patterns to Promote Scalability. | 0 | 0.34 | 2013 |
iSocial Demo: A 3D Collaborative Virtual Learning Environment. | 0 | 0.34 | 2013 |
Smart 3D collaborative virtual learning environments: A preliminary framework | 5 | 0.76 | 2012 |
Visualizing Behavioral Data from a 3D Virtual Learning Environment: A Preliminary Study | 5 | 0.49 | 2012 |
Developing methods for understanding social behavior in a 3D virtual learning environment | 4 | 0.41 | 2012 |
Completely Online Group Formation And Development: Small Groups As Socio-Technical Systems | 8 | 0.52 | 2011 |
Social Intelligence in Completely Online Groups - Toward Social Prosthetics from Log Data Analysis and Transformation | 7 | 0.50 | 2010 |
Scaffolding Solutions to Business Problems: Trust Development as a Learning Process | 2 | 0.39 | 2010 |
Open for Social: How Open Source Software for E-Learning can take a Turn to the Social | 1 | 0.38 | 2010 |
Network analysis of trace data for the support of group work: activity patterns in a completely online course | 13 | 1.06 | 2010 |
Leveraging open source software and design based research principles for development of a 3D virtual learning environment | 1 | 0.37 | 2010 |
iSocial: a 3D VLE for youth with autism | 5 | 0.59 | 2009 |
Social Ability in Online Groups: Representing the Quality of Interactions in Social Computing Environments | 5 | 0.39 | 2009 |
Context-aware activity notification system: supporting CSCL | 1 | 0.42 | 2009 |
Understanding Usability And User Experience Of Web-Based 3d Graphics Technology | 25 | 1.32 | 2008 |
Operationalization of technology use and cooperation in CSCW | 1 | 0.37 | 2008 |
Building a Model Explaining the Social Nature of Online Learning | 9 | 0.65 | 2008 |
Cooperation and groupness: community formation in small online collaborative groups | 7 | 0.47 | 2007 |
Supporting collaborative learning in online higher education through activity awareness | 2 | 0.37 | 2007 |
Studying the effects of scripts and technology on cooperative learning | 0 | 0.34 | 2007 |
Web-Based Template-Driven Communication Support Systems: Using Shadow Networkspace To Support Trust Development In Virtual Teams | 8 | 0.54 | 2007 |
Enabling organizational learning through event reporting: a case study in a health care context | 0 | 0.34 | 2007 |
Exploring the relationships between students' academic motivation and social ability in online learning environments | 23 | 2.03 | 2006 |
Social Computing And Collaborative Learning Environments | 4 | 0.51 | 2003 |
Networked systems for schools that learn | 3 | 0.46 | 2003 |
CSCL for schools that learn | 1 | 0.43 | 2002 |
Introduction to the Shadow netWorkspace™ | 1 | 0.49 | 2002 |
NetWorked learning systems | 0 | 0.34 | 2002 |
Developing a shared language for discussing networked learning systems | 0 | 0.34 | 2002 |
A Web-Based Homework Notification System | 0 | 0.34 | 1999 |
Building Internet-based electronic performance support for teaching and learning | 2 | 0.77 | 1996 |