Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR | 0 | 0.34 | 2022 |
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation | 0 | 0.34 | 2022 |
Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality | 1 | 0.35 | 2022 |
A Survey on Affective and Cognitive VR | 1 | 0.35 | 2022 |
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals | 1 | 0.35 | 2021 |
Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR | 0 | 0.34 | 2021 |
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response | 0 | 0.34 | 2021 |
Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality | 0 | 0.34 | 2021 |
“Haptics On-Demand”: A Survey on Encountered-Type Haptic Displays | 0 | 0.34 | 2021 |
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? | 1 | 0.35 | 2020 |
Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments | 0 | 0.34 | 2020 |
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials | 0 | 0.34 | 2020 |
Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics | 0 | 0.34 | 2020 |
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR | 0 | 0.34 | 2020 |
WeATaViX - WEarable Actuated TAngibles for VIrtual Reality eXperiences. | 0 | 0.34 | 2020 |
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. | 0 | 0.34 | 2020 |
PUMAH : Pan-tilt Ultrasound Mid-Air Haptics for larger interaction workspace in virtual reality. | 2 | 0.35 | 2020 |
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. | 7 | 0.49 | 2020 |
"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects | 0 | 0.34 | 2020 |
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality | 0 | 0.34 | 2020 |
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD | 1 | 0.35 | 2020 |
Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics | 1 | 0.38 | 2019 |
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality | 1 | 0.34 | 2019 |
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality | 0 | 0.34 | 2019 |
Studying The Mental Effort In Virtual Versus Real Environments | 0 | 0.34 | 2019 |
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality | 1 | 0.40 | 2019 |
MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects. | 0 | 0.34 | 2018 |
Virtual and Augmented Reality. | 0 | 0.34 | 2018 |
3D Interaction in Virtual Reality using Eyes, Hands, and Brain. | 0 | 0.34 | 2018 |
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. | 1 | 0.34 | 2017 |
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects. | 0 | 0.34 | 2017 |
Brain-Computer Interfaces and Augmented Reality: a State of the Art. | 0 | 0.34 | 2017 |
Enjoy 360° vision with the FlyVIZ. | 0 | 0.34 | 2016 |
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. | 2 | 0.36 | 2016 |
The role of interaction in virtual embodiment: Effects of the virtual hand representation | 45 | 2.08 | 2016 |
Influence of Error Rate on Frustration of BCI Users. | 0 | 0.34 | 2016 |
HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments. | 6 | 0.48 | 2016 |
A Kinesthetic Washout Filter for Force-Feedback Rendering | 0 | 0.34 | 2015 |
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments | 12 | 0.71 | 2015 |
The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users. | 0 | 0.34 | 2015 |
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting | 17 | 0.86 | 2014 |
A survey on bimanual haptic interaction. | 2 | 0.36 | 2014 |
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force | 17 | 0.78 | 2014 |
Symposium chair message | 0 | 0.34 | 2014 |
Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects. | 6 | 0.51 | 2014 |
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems | 1 | 0.35 | 2014 |
H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content | 4 | 0.42 | 2013 |
Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting | 6 | 0.47 | 2013 |
The god-finger method for improving 3D interaction with virtual objects through simulation of contact area. | 4 | 0.38 | 2013 |
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery | 24 | 1.55 | 2013 |