Name
Affiliation
Papers
LECUYER, ANATOLE
INRIA, France|c|
176
Collaborators
Citations 
PageRank 
254
1510
142.42
Referers 
Referees 
References 
2919
3066
1687
Search Limit
1001000
Title
Citations
PageRank
Year
Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR00.342022
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation00.342022
Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality10.352022
A Survey on Affective and Cognitive VR10.352022
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals10.352021
Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR00.342021
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response00.342021
Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality00.342021
“Haptics On-Demand”: A Survey on Encountered-Type Haptic Displays00.342021
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?10.352020
Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments00.342020
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials00.342020
Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics00.342020
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR00.342020
WeATaViX - WEarable Actuated TAngibles for VIrtual Reality eXperiences.00.342020
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR.00.342020
PUMAH : Pan-tilt Ultrasound Mid-Air Haptics for larger interaction workspace in virtual reality.20.352020
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View.70.492020
"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects00.342020
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality00.342020
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD10.352020
Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics10.382019
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality10.342019
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality00.342019
Studying The Mental Effort In Virtual Versus Real Environments00.342019
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality10.402019
MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects.00.342018
Virtual and Augmented Reality.00.342018
3D Interaction in Virtual Reality using Eyes, Hands, and Brain.00.342018
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.10.342017
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects.00.342017
Brain-Computer Interfaces and Augmented Reality: a State of the Art.00.342017
Enjoy 360° vision with the FlyVIZ.00.342016
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.20.362016
The role of interaction in virtual embodiment: Effects of the virtual hand representation452.082016
Influence of Error Rate on Frustration of BCI Users.00.342016
HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments.60.482016
A Kinesthetic Washout Filter for Force-Feedback Rendering00.342015
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments120.712015
The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users.00.342015
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting170.862014
A survey on bimanual haptic interaction.20.362014
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force170.782014
Symposium chair message00.342014
Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects.60.512014
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems10.352014
H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content40.422013
Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting60.472013
The god-finger method for improving 3D interaction with virtual objects through simulation of contact area.40.382013
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery241.552013
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