US2RO: Union of Superpoints to Recognize Objects | 0 | 0.34 | 2021 |
War Children: Using AR in a Documentary Context | 0 | 0.34 | 2018 |
Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens | 3 | 0.65 | 2017 |
Mobile previsualization using augmented reality: a use case from film production | 0 | 0.34 | 2017 |
Reminiscence Of People With Dementia Mediated By Multimedia Artifacts | 1 | 0.37 | 2017 |
Mobile augmented reality illustrations that entertain and inform with the hololens. | 0 | 0.34 | 2017 |
Empathizing Audiovisual Sense Impairments: Interactive Real-Time Illustration of Diminished Sense Perception. | 5 | 0.54 | 2016 |
Datenreise: digital bits made tangible | 0 | 0.34 | 2014 |
Tangible and body-related interaction techniques for a singing voice synthesis installation | 1 | 0.39 | 2014 |
Flexible Registration of Multiple Displays | 2 | 0.50 | 2014 |
Design and Evaluation of a Gesture Controlled Singing Voice Installation. | 0 | 0.34 | 2014 |
Poster: Magiclensvs - Towards A Flexible Framework For Quick Setup Of Visual Feedback In A Virtual Studio | 0 | 0.34 | 2013 |
CARUSO Singen wie ein Tenor. | 1 | 0.37 | 2013 |
Virtual Archery With Tangible Interaction | 4 | 0.72 | 2013 |
Goin' Goblins - Iterative Design of an Entertaining Archery Experience | 2 | 0.36 | 2013 |
Demonstration of mobile virtual archery | 0 | 0.34 | 2013 |
Singing Like a Tenor without a Real Voice | 1 | 0.37 | 2013 |
Caruso: augmenting users with a tenor's voice | 1 | 0.37 | 2013 |
The soundtrack of your life | 0 | 0.34 | 2012 |
Berührungslose Interaktion für Musikdarbietungen im virtuellen Studio. | 0 | 0.34 | 2011 |
TouchPlanVS-A tangible multitouch planning system for virtual TV studio productions | 2 | 0.42 | 2011 |
Vibrotactile pitfalls: arm guidance for moderators in virtual TV studios | 1 | 0.40 | 2010 |
Design and Virtual Studio Presentation of a Traditional Archery Simulator. | 2 | 0.42 | 2010 |
Creating a virtual archery experience | 11 | 0.71 | 2010 |
SensoDroid: multimodal interaction controlled mobile gaming | 1 | 0.36 | 2010 |
Tech-note: Iterative design and test of a multimodal experience | 3 | 0.45 | 2009 |
HorseIO - virtual riding lessons with a low-cost tangible horse interface | 1 | 0.48 | 2009 |
Poster: MVCE - a design pattern to guide the development of next generation user interfaces | 0 | 0.34 | 2009 |
Steering actors through a virtual set employing vibro-tactile feedback | 6 | 0.74 | 2009 |
Poster: Design and evaluation of 3D content with wind output | 7 | 0.54 | 2009 |
TubeMouse - A Two-Handed Input Device for Flexible Objects | 1 | 0.35 | 2008 |
HYUI: a visual framework for prototyping hybrid user interfaces | 6 | 0.60 | 2008 |
Mixed Reality Techniques for Visualizations in a 3D Information Space | 0 | 0.34 | 2007 |
Navigating by following stories | 0 | 0.34 | 2006 |
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space | 1 | 0.36 | 2004 |
Rapid Development of Expressive AR Applications | 3 | 0.49 | 2004 |
Mobile Entertainment Computing | 3 | 0.57 | 2004 |
The AR-ENIGMA: a PDA based interactive illustration | 1 | 0.45 | 2002 |
Authoring mixed reality - a component and framework-based approach | 14 | 1.09 | 2002 |
Interaktive Visuelle Inhalte auf Mobilen Endgeräten | 1 | 0.46 | 2002 |
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte | 0 | 0.34 | 2001 |
Customer-Oriented Systems Design through Virtual Prototypes | 1 | 0.39 | 2001 |