Social Robots in Cognitive Interventions. Advances, Problems and Perspectives. | 0 | 0.34 | 2020 |
A BCI-based Assessment of a Player's State of Mind for Game Adaptation. | 0 | 0.34 | 2019 |
BrainArt: a BCI-based Assessment of User's Interests in a Museum Visit. | 0 | 0.34 | 2018 |
EmoBrain: Playing with Emotions in the Target. | 0 | 0.34 | 2018 |
Towards an Empathic Social Robot for Ambient Assisted Living. | 1 | 0.37 | 2015 |
Modeling and Simulating Empathic Behavior in Social Assistive Robots | 0 | 0.34 | 2015 |
Understanding, Modeling and Exploiting User Emotions for Brain-Driven Interface Design: Application to an Adaptive-3D-Virtual-Environment. | 0 | 0.34 | 2014 |
A Rough BCI-based Assessment of User's Emotions for Interface Adaptation: Application to a 3D-Virtual- Environment Exploration Task. | 1 | 0.34 | 2013 |
A Pilot Panel Study in User-centered Design and Evaluation of Real-time Adaptable Emotional Virtual Environments. | 0 | 0.34 | 2012 |
Towards A Socially Intelligent Eca | 2 | 0.39 | 2009 |
User modeling and adaptation in health promotion dialogs with an animated character | 22 | 1.19 | 2006 |
Dynamic user modeling in health promotion dialogs | 1 | 0.63 | 2005 |
Affective Advice Giving Dialogs | 6 | 0.63 | 2004 |
Can Computers Deliberately Deceive? - A Simulation Tool And Its Application To Turing'S Imitation Game | 13 | 1.59 | 2003 |
Emotional dialogs with an embodied agent | 3 | 0.45 | 2003 |
From Greta's mind to her face: modelling the dynamics of affective states in a conversational embodied agent | 111 | 7.44 | 2003 |
From Discourse Plans to Believable Behavior Generation | 11 | 1.61 | 2002 |
Embodied contextual agent in information delivering application | 46 | 5.67 | 2002 |
An Interactive System for Generating Arguments in Deceptive Communication | 4 | 0.40 | 2001 |
Ascribing and Weighting Beliefs in Deceptive Information Exchanges | 6 | 1.21 | 2001 |
Exploiting Uncertainty and Incomplete Knowledge in Deceptive Argumentation | 8 | 0.74 | 2001 |