Space-Time Maps for Virtual Environments. | 0 | 0.34 | 2014 |
Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments. | 1 | 0.36 | 2014 |
Natural head motion for 3D social games | 0 | 0.34 | 2013 |
3D Collision Detection with 2D Terrain Maps | 0 | 0.34 | 2013 |
Video-Based Head Tracking for High-Performance Games. | 0 | 0.34 | 2013 |
Navigation Maps for Virtual Travelers | 1 | 0.37 | 2013 |
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments | 3 | 0.45 | 2012 |
Animal reality | 0 | 0.34 | 2012 |
Predator-prey vision metaphor for multi-tasking virtual environments | 4 | 0.48 | 2012 |
Head-turning approach to eye-tracking in immersive virtual environments | 0 | 0.34 | 2012 |
Impact of hand-assisted viewing on user performance and learning patterns in virtual environments | 3 | 0.50 | 2011 |
Dynamic eye convergence for head-mounted displays | 5 | 0.60 | 2010 |
Making first steps in VR: monitoring user progress in virtual travel | 1 | 0.63 | 2010 |
Blue Mars chronicles: building for millions | 0 | 0.34 | 2010 |
Semi-Automatic Surface Scanner For Medical Tangible User Interfaces | 0 | 0.34 | 2010 |
Towards Virtual Reality games | 0 | 0.34 | 2009 |
Collision-free travel with terrain maps | 4 | 0.74 | 2009 |
Dynamic light amplification for immersive environment rendering | 0 | 0.34 | 2009 |
Dynamic light amplification for head mounted displays | 1 | 0.39 | 2009 |
Haptic wind | 0 | 0.34 | 2008 |
Fast geometry acquisition for mixed reality applications using motion tracking | 1 | 0.37 | 2008 |
Real binoculars with virtual functions for mixed environments | 0 | 0.34 | 2008 |
Virtual mirror for augmented presence applications | 0 | 0.34 | 2008 |
Design and Development of a Pose-Based Command Language for Triage Training in Virtual Reality | 3 | 0.47 | 2007 |
The flatland architecture, an open source visualization/virtual reality development environment | 0 | 0.34 | 2004 |
Kernel functions in convolution surfaces: a comparative analysis | 31 | 1.33 | 1999 |
Interactive Shape Design with Convolution Surfaces | 17 | 1.06 | 1999 |
Fast Ray Tracing Of Implicit Surfaces | 20 | 1.30 | 1999 |
Creating And Rendering Convolution Surfaces | 36 | 1.77 | 1998 |
Ray tracing with selective visibility | 0 | 0.34 | 1996 |