Abstract | ||
---|---|---|
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environment, especially when Head Mounted Displays (HMD) are used for visualization and users are allowed to move freely in the environment. In this work, we provide experimental evidence that gaze direction can be safely approximated by user head rotation, in HMD-based Virtual Reality (VR) applications, where users actively interact with the environment. We discuss the application range of our approach and consider possible extensions. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1109/VR.2012.6180919 | VR |
Keywords | Field | DocType |
possible extension,head-turning approach,immersive virtual environment,user head rotation,technical challenge,unobtrusive eye tracking,experimental evidence,application range,hmd-based virtual reality,head mounted displays,head mounted display,virtual reality,eye tracking,tracking,visualization,computer graphic,data visualisation,interaction technique,head,hardware | Virtual reality,Computer graphics (images),Computer science,Head turning,Eye tracking,Immersion (virtual reality),Artificial intelligence,Immersive virtual environment,Computer vision,Data visualization,Gaze,Visualization,Simulation | Conference |
Citations | PageRank | References |
0 | 0.34 | 4 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andrei Sherstyuk | 1 | 131 | 15.88 |
Arindam Dey | 2 | 205 | 23.43 |
christian sandor | 3 | 345 | 41.34 |