Title | ||
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Dynamic eye convergence for head-mounted displays improves user performance in virtual environments |
Abstract | ||
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In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras. We present a mechanism that dynamically converges left and right cameras on target objects in VE. This mechanism simulates the natural process that takes place in real life automatically. As a result, the rendering system maintains optimal conditions for stereoscopic viewing of target objects at varying depths, in real time. Building on our previous work, which introduced the eye convergence algorithm [Sherstyuk and State 2010], we developed a Virtual Reality (VR) system and conducted an experimental study on effects of eye convergence in immersive VE. This paper gives the full description of the system, the study design and a detailed analysis of the results obtained. |
Year | DOI | Venue |
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2012 | 10.1145/2159616.2159620 | I3D |
Keywords | Field | DocType |
rendering system,eye convergence,virtual environments,virtual reality,head-mounted display,virtual environment,eye convergence algorithm,immersive system,user performance,dynamic eye convergence,real time,experimental study,real life,target object,stereoscopic vision,study design,head mounted display,hand eye coordination | Convergence (routing),Computer vision,Virtual reality,Eye–hand coordination,Computer graphics (images),Vergence,Computer science,Stereoscopy,Stereopsis,Artificial intelligence,Immersion (virtual reality),Rendering (computer graphics) | Conference |
Citations | PageRank | References |
3 | 0.45 | 6 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andrei Sherstyuk | 1 | 131 | 15.88 |
Arindam Dey | 2 | 205 | 23.43 |
Christian Sandor | 3 | 18 | 4.94 |
Andrei State | 4 | 849 | 139.88 |