Title
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
Abstract
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras. We present a mechanism that dynamically converges left and right cameras on target objects in VE. This mechanism simulates the natural process that takes place in real life automatically. As a result, the rendering system maintains optimal conditions for stereoscopic viewing of target objects at varying depths, in real time. Building on our previous work, which introduced the eye convergence algorithm [Sherstyuk and State 2010], we developed a Virtual Reality (VR) system and conducted an experimental study on effects of eye convergence in immersive VE. This paper gives the full description of the system, the study design and a detailed analysis of the results obtained.
Year
DOI
Venue
2012
10.1145/2159616.2159620
I3D
Keywords
Field
DocType
rendering system,eye convergence,virtual environments,virtual reality,head-mounted display,virtual environment,eye convergence algorithm,immersive system,user performance,dynamic eye convergence,real time,experimental study,real life,target object,stereoscopic vision,study design,head mounted display,hand eye coordination
Convergence (routing),Computer vision,Virtual reality,Eye–hand coordination,Computer graphics (images),Vergence,Computer science,Stereoscopy,Stereopsis,Artificial intelligence,Immersion (virtual reality),Rendering (computer graphics)
Conference
Citations 
PageRank 
References 
3
0.45
6
Authors
4
Name
Order
Citations
PageRank
Andrei Sherstyuk113115.88
Arindam Dey220523.43
Christian Sandor3184.94
Andrei State4849139.88