Learning a Shared Shape Space for Multimodal Garment Design. | 11 | 0.50 | 2018 |
Planar interpolation with extreme deformation, topology change and dynamics. | 2 | 0.36 | 2017 |
Secondary Motion for Performed 2D Animation. | 5 | 0.48 | 2017 |
Chapter Three - Dataflow-Based Parallelization of Control-Flow Algorithms. | 0 | 0.34 | 2017 |
Triggering Artwork Swaps for Live Animation. | 5 | 0.41 | 2017 |
Data-Driven Guides: Supporting Expressive Design for Information Graphics. | 41 | 0.95 | 2017 |
Artist-directed dynamics for 2D animation | 2 | 0.36 | 2016 |
Artist-directed dynamics for 2D animation. | 0 | 0.34 | 2016 |
PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D. | 0 | 0.34 | 2015 |
Analysis of task effort estimation accuracy based on use case point size | 0 | 0.34 | 2015 |
Analysis of task effort estimation accuracy based on use case point size | 0 | 0.34 | 2015 |
Dynamic sprites: artistic authoring of interactive animations | 3 | 0.37 | 2015 |
Motion fields for interactive character locomotion | 55 | 1.67 | 2014 |
Generalizing locomotion style to new animals with inverse optimal regression | 6 | 0.44 | 2014 |
Animal Locomotion Controllers From Scratch. | 6 | 0.51 | 2013 |
Physics Storyboards. | 0 | 0.34 | 2013 |
Two compartmental fractional derivative model with fractional derivatives of different order | 4 | 0.54 | 2013 |
Dynamic Sprites. | 4 | 0.47 | 2013 |
Temporally coherent completion of dynamic shapes | 55 | 1.49 | 2012 |
A comparative evaluation of effort estimation methods in the software life cycle. | 3 | 0.51 | 2012 |
Physically plausible simulation for character animation | 6 | 0.42 | 2012 |
Fast automatic skinning transformations | 19 | 0.87 | 2012 |
Bounded biharmonic weights for real-time deformation. | 1 | 0.35 | 2011 |
6D hands: markerless hand-tracking for computer aided design | 95 | 2.97 | 2011 |
Composite control of physically simulated characters | 22 | 0.80 | 2011 |
Bounded biharmonic weights for real-time deformation | 71 | 2.17 | 2011 |
Simulating 2D Gaits with a Phase-Indexed Tracking Controller | 2 | 0.37 | 2011 |
Practical color-based motion capture | 8 | 0.48 | 2011 |
Sketching Clothoid Splines Using Shortest Paths | 22 | 0.91 | 2010 |
Real-time hand-tracking with a color glove | 266 | 13.08 | 2009 |
Linear Bellman combination for control of character animation | 17 | 0.83 | 2009 |
Contact-aware nonlinear control of dynamic characters | 92 | 3.02 | 2009 |
Semantic deformation transfer | 34 | 0.98 | 2009 |
Dynamic shape capture using multi-view photometric stereo | 106 | 3.40 | 2009 |
Deformable object animation using reduced optimal control | 32 | 1.11 | 2009 |
Articulated mesh animation from multi-view silhouettes | 282 | 7.82 | 2008 |
Simulation Of Human Motion Data Using Short-Horizon Model-Predictive Control | 51 | 2.05 | 2008 |
Topologically-constrained latent variable models | 47 | 1.75 | 2008 |
Articulated mesh animation from multi-view silhouettes. | 6 | 0.43 | 2008 |
Real-time control of physically based simulations using gentle forces | 1 | 0.36 | 2008 |
Interactive simulation of stylized human locomotion | 76 | 2.67 | 2008 |
Real-time control of physically based simulations using gentle forces | 28 | 1.10 | 2008 |
Guided time warping for motion editing | 16 | 0.74 | 2007 |
Multiobjective control with frictional contacts | 82 | 3.13 | 2007 |
Real-time enveloping with rotational regression | 84 | 3.52 | 2007 |
Practical motion capture in everyday surroundings. | 1 | 0.35 | 2007 |
Automatic rigging and animation of 3D characters | 293 | 9.72 | 2007 |
Practical motion capture in everyday surroundings | 113 | 6.96 | 2007 |
Inverse kinematics for reduced deformable models | 66 | 2.11 | 2006 |
Dynamic programming - neural network real-time traffic adaptive signal control algorithm | 7 | 0.54 | 2006 |