Supporting the Onboarding of 3D Printers through Conversational Agents | 0 | 0.34 | 2021 |
Comparison of Different Types of Augmented Reality Visualizations for Instructions | 1 | 0.37 | 2021 |
Reflections on a Comparative AR Study | 0 | 0.34 | 2021 |
Share-It: Ad Hoc Remote Troubleshooting Through Augmented Reality | 0 | 0.34 | 2021 |
Research and Practice Recommendations for Mixed Reality Design – Different Perspectives from the Community | 0 | 0.34 | 2021 |
FoodChattAR: Exploring the Design Space of Edible Virtual Agents for Human-Food Interaction | 0 | 0.34 | 2021 |
VacuumCleanAR: augmented reality-based self-explanatory physical artifacts | 0 | 0.34 | 2020 |
PrintARface - Supporting the Exploration of Cyber-Physical Systems through Augmented Reality. | 0 | 0.34 | 2020 |
Appropriating 3D Printers in Augmented Reality | 0 | 0.34 | 2019 |
RescueGlass: Collaborative Applications involving Head-Mounted Displays for Red Cross Rescue Dog Units | 0 | 0.34 | 2019 |
Crowd Dynamics: Conflicts, Contradictions, and Community in Crowdsourcing | 0 | 0.34 | 2019 |
Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung. | 0 | 0.34 | 2019 |
The Printer is Telling Me about Itself: Supporting the Appropriation of Hardware by Using Projection Mapping | 0 | 0.34 | 2019 |
Better Supporting Workers in ML Workplaces | 0 | 0.34 | 2019 |
Mixed Reality for supporting Remote-Meetings. | 0 | 0.34 | 2019 |
Capitalizing Relationships: Modes of Participation in Crowdsourcing | 0 | 0.34 | 2019 |
Flow Experience in Software Engineering: Development and Evaluation of Design options for Eclipse. | 0 | 0.34 | 2019 |
Arbeit 4.0 - Konzepte für eine neue Arbeitsgestaltung in KMU. | 0 | 0.34 | 2018 |
BeamLite - Mixed Reality zur Unterstützung von Remote-Meetings. | 0 | 0.34 | 2018 |
5. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen. | 0 | 0.34 | 2018 |
The Industrial Internet of Things: New Perspectives on HCI and CSCW within Industry Settings. | 0 | 0.34 | 2018 |
Revive Old Discussions! Socio-technical Challenges for Small and Medium Enterprises within Industry 4.0. | 0 | 0.34 | 2018 |
SocialML - EUD im Maschine Learning zur Analyse sozialer Medien. | 0 | 0.34 | 2018 |
Nutzung von Projection Mapping zur Unterstützung von Hardware-Aneignung. | 0 | 0.34 | 2018 |
Erste-Hilfe-Brille - Augmented Reality zur Unterstützung von Ersthelfern in Notsituationen. | 0 | 0.34 | 2018 |
Designing for Collaborative Infrastructuring: Supporting Resonance Activities. | 0 | 0.34 | 2018 |
3D Printers as Sociable Technologies: Taking Appropriation Infrastructures to the Internet of Things. | 3 | 0.38 | 2017 |
4. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen. | 0 | 0.34 | 2017 |
Embedding Unaffiliated Volunteers in Crisis Management Systems: Deploying and Supporting the Concept of Intermediary Organizations. | 0 | 0.34 | 2017 |
User Narratives in Experience Design for a B2B Customer Journey Mapping. | 0 | 0.34 | 2017 |
From alienation to relation: Examining the modes of production in crowdsourcing. | 0 | 0.34 | 2017 |
An Integration of Empirical Study Participants into the Mobile Data Analysis Through Information Visualization. | 0 | 0.34 | 2017 |
Systeme zur Analyse, Verwaltung und Visualisierung sozialer Medien in Katastrophenlagen. | 0 | 0.34 | 2017 |
Situated crowdsourcing during disasters: Managing the tasks of spontaneous volunteers through public displays. | 1 | 0.35 | 2017 |
Situated and ubiquitous crowdsourcing with volunteers during disasters. | 0 | 0.34 | 2016 |
Social Media Resilience During Infrastructure Breakdowns Using Mobile Ad-Hoc Networks. | 0 | 0.34 | 2016 |
Persuasive System Design Analysis of Mobile Warning Apps for Citizens. | 0 | 0.34 | 2016 |
Crowd Dynamics: Exploring Conflicts and Contradictions in Crowdsourcing. | 0 | 0.34 | 2016 |
Koordination der ungebundenen Flüchtlingshilfe durch soziale Medien. | 0 | 0.34 | 2016 |
Big Data in a Crisis? Creating Social Media Datasets for Crisis Management Research. | 0 | 0.34 | 2016 |
Aktuelle Ansätze zur Mensch-Computer-Interaktion in sicherheitskritischen Systemen. | 0 | 0.34 | 2016 |
Toward a Typology of Participation in Crowdwork. | 0 | 0.34 | 2016 |
Remotino: Supporting End-User Developers in Prototyping Embedded Devices. | 0 | 0.34 | 2016 |
Emergency services' attitudes towards social media: A quantitative and qualitative survey across Europe. | 2 | 0.42 | 2016 |
Arbeiten im Mittelstand 4.0 – KMU im Spannungsfeld des digitalen Wandels | 5 | 0.52 | 2016 |
Collaborative Visualization for Supporting the Analysis of Mobile Device Data | 3 | 0.38 | 2015 |
Public Displays zur Koordinierung ungebundener Helfer in Schadenslagen | 1 | 0.36 | 2015 |
Social-QAS: Tailorable Quality Assessment Service for Social Media Content | 4 | 0.42 | 2015 |
Strategy for processing and analyzing social media data streams in emergencies | 5 | 0.43 | 2015 |
Should I Try Turning It Off and On Again?: Outlining HCI Challenges for Cyber-Physical Production Systems. | 0 | 0.34 | 2015 |