RFID-based tangible and touch tabletop for dual reality in crisis management context | 0 | 0.34 | 2022 |
Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation | 0 | 0.34 | 2021 |
Potential And Effects Of Personalizing Gameful Fitness Applications Using Behavior Change Intentions And Hexad User Types | 0 | 0.34 | 2021 |
The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated Driving | 0 | 0.34 | 2021 |
Design guidelines to increase the persuasiveness of achievement goals for physical activity. | 0 | 0.34 | 2021 |
A long-term investigation on the effects of (personalized) gamification on course participation in a gym. | 0 | 0.34 | 2021 |
CLAWS - Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling. | 0 | 0.34 | 2020 |
The Virtual Reality Questionnaire Toolkit | 2 | 0.36 | 2020 |
Fast and Efficient Nearest Neighbor Search for Particle Simulations. | 0 | 0.34 | 2019 |
Fang: Fast And Efficient Successor-State Generation For Heuristic Optimization On Gpus | 0 | 0.34 | 2019 |
Overgrown - Supporting Plant Growth with an Endoskeleton for Ambient Notifications. | 0 | 0.34 | 2019 |
Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction. | 0 | 0.34 | 2019 |
Gamified Ads - Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. | 1 | 0.35 | 2019 |
Germ Destroyer - A Gamified System To Increase The Hand Washing Duration In Shared Bathrooms | 0 | 0.34 | 2019 |
Parallel Tracking and Reconstruction of States in Heuristic Optimization Systems on GPUs | 0 | 0.34 | 2019 |
FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends | 0 | 0.34 | 2019 |
HedgewarsSGC - A Competitive Shared Game Control Setting. | 1 | 0.35 | 2019 |
HCI, Solidarity Movements and the Solidarity Economy. | 8 | 0.46 | 2017 |
Adaptive Position-Based Fluids: Improving Performance of Fluid Simulations for Real-Time Applications. | 0 | 0.34 | 2016 |
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully | 1 | 0.35 | 2015 |
ambiPad: enriching mobile digital media with ambient feedback | 9 | 0.48 | 2014 |
Räumliche Benutzerschnittstellen. | 0 | 0.34 | 2014 |
Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users | 19 | 0.72 | 2014 |
CHI 2039: speculative research visions | 7 | 0.71 | 2014 |
Revisiting phone call UIs for multipurpose mobile phones | 0 | 0.34 | 2013 |
Evaluation Of An In-Call Interaction Technique For Projector Phones. | 0 | 0.34 | 2013 |
Scrutable User Models and Personalised Item Recommendation in Mobile Lifestyle Applications. | 4 | 0.69 | 2013 |
Foreword to the special section on touching the 3rd dimension. | 0 | 0.34 | 2013 |
Is autostereoscopy useful for handheld AR? | 8 | 0.53 | 2013 |
The media façade toolkit: prototyping and simulating interaction with media façades | 10 | 0.68 | 2013 |
Integrating GI with non-GI services--showcasing interoperability in a heterogeneous service-oriented architecture | 5 | 0.51 | 2012 |
Back to the app: the costs of mobile application interruptions | 43 | 1.58 | 2012 |
Balloon selection revisited: multi-touch selection techniques for stereoscopic data | 3 | 0.38 | 2012 |
Façade map: continuous interaction with media façades using cartographic map projections | 5 | 0.61 | 2012 |
Analysing the potential of adapting head-mounted eye tracker calibration to a new user | 1 | 0.35 | 2012 |
Shift 'n' touch: combining Wii Balance Board and Cubtile. | 1 | 0.34 | 2012 |
Using media façades to engage social interaction | 4 | 0.42 | 2012 |
TouchPosing: multi-modal interaction with geospatial data | 1 | 0.36 | 2012 |
Interfacing business processes and spatial processes. | 0 | 0.34 | 2011 |
Falling asleep with Angry Birds, Facebook and Kindle: a large scale study on mobile application usage | 254 | 9.06 | 2011 |
Graph-based markerless registration of city maps using geometric hashing | 3 | 0.37 | 2011 |
guitAR: supporting guitar learning through mobile projection | 2 | 0.37 | 2011 |
Using mobile projection to support guitar learning | 4 | 0.84 | 2011 |
Visual separation in mobile multi-display environments | 33 | 1.18 | 2011 |
Die Zukunft des Fachbereichs "Künstliche Intelligenz". | 0 | 0.34 | 2011 |
GlobalData: multi-user interaction with geographic information systems on interactive surfaces | 4 | 0.52 | 2010 |
Projector Phones: A New Class of Interfaces for Augmented Reality | 6 | 0.64 | 2010 |
International Symposium on Ubiquitous Virtual Reality 2009 | 3 | 0.42 | 2010 |
A multi-touch enabled steering wheel: exploring the design space | 9 | 0.74 | 2010 |
10011 Report - Pervasive Public Displays. | 0 | 0.34 | 2010 |