Optimal Dual Schemes for Adaptive Grid Based Hexmeshing | 0 | 0.34 | 2022 |
Defining Configurable Virtual Reality Templates for End Users | 0 | 0.34 | 2022 |
Deterministic Linear Time Constrained Triangulation Using Simplified Earcut | 0 | 0.34 | 2022 |
Generalized adaptive refinement for grid-based hexahedral meshing | 0 | 0.34 | 2021 |
Working with Volumetric Meshes in a Game Engine - a Unity Prototype. | 0 | 0.34 | 2020 |
Fast and robust mesh arrangements using floating-point arithmetic | 1 | 0.35 | 2020 |
Design and Implementation of a Visualization Tool for the in-depth Analysis of the Domestic Electricity Consumption. | 0 | 0.34 | 2019 |
Selective Padding for Polycube-Based Hexahedral Meshing. | 1 | 0.35 | 2019 |
The Py3DViewer Project - A Python Library for fast Prototyping in Geometry Processing. | 0 | 0.34 | 2019 |
Fabrication oriented shape decomposition using polycube mapping. | 1 | 0.36 | 2018 |
A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study. | 0 | 0.34 | 2017 |
ChIP: Teaching Coding in Primary Schools. | 0 | 0.34 | 2017 |
Polycube-based Decomposition for Fabrication. | 1 | 0.37 | 2017 |
Polycube Simplification for Coarse Layouts of Surfaces and Volumes. | 13 | 0.54 | 2016 |
AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing. | 0 | 0.34 | 2014 |