Understanding Fitness App Usage Over Time: Moving Beyond the Need for Competence. | 0 | 0.34 | 2018 |
Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives. | 0 | 0.34 | 2018 |
Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan. | 0 | 0.34 | 2017 |
Interactive Narratives Affecting Social Change. | 5 | 0.51 | 2017 |
Citizen Science, Gamification, and Virtual Reality for Cognitive Research. | 0 | 0.34 | 2017 |
To Save Or To Sacrifice? - Understanding Meaningful Choices In Games | 1 | 0.36 | 2017 |
The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. | 1 | 0.37 | 2016 |
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. | 2 | 0.38 | 2016 |
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation | 14 | 1.02 | 2015 |