Title
Emergent participant interaction
Abstract
Emergence has the potential to effect complex, creative or open-ended interactions and novel game-play. We report on research into an emergent interactive system. This investigates emergent user behaviors and experience through the creation and evaluation of an interactive system. The system is +-NOW, an augmented reality, tangible, interactive art system. The paper briefly describes the qualities of emergence and +-NOW before focusing on its evaluation. This was a qualitative study with 30 participants conducted in context. Data analysis followed Grounded Theory Methods. Coding schemes, induced from data and external literature are presented. Findings show that emergence occurred in over half of the participants. The nature of these emergent behaviors is discussed along with examples from the data. Other findings indicate that participants found interaction with the work satisfactory. Design strategies for facilitating satisfactory experience despite the often unpredictable character of emergence, are briefly reviewed and potential application areas for emergence are discussed.
Year
DOI
Venue
2012
10.1145/2414536.2414619
OZCHI
Keywords
DocType
Citations 
interactive art system,satisfactory experience,data analysis,theory methods,emergent user behavior,paper briefly,emergent participant interaction,potential application area,interactive system,emergent behavior,emergent interactive system,evaluation,design,predictability,creativity,open,interaction,emergence
Conference
1
PageRank 
References 
Authors
0.40
8
3
Name
Order
Citations
PageRank
Jennifer Seevinck173.02
Ernest A. Edmonds239484.36
Linda Candy330255.35