Abstract | ||
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Collaborative learning environments require carefully crafted designs -both technical and social. This paper presents a model describing how to design socio-technical environments that will promote collaboration in group activities. A game was developed based on this model. This tool was used to conduct experiments for studying the collaborative learning process. Testing with this system revealed some strengths and weaknesses, which are being addressed in the on-going research. |
Year | Venue | Keywords |
---|---|---|
2007 | JOURNAL OF UNIVERSAL COMPUTER SCIENCE | collaborative learning,CSCL,model design,collaborative games |
Field | DocType | Volume |
Team learning,Educational technology,Learning sciences,Collaborative learning,Computer science,Knowledge management,Multimedia,Strengths and weaknesses | Journal | 13 |
Issue | ISSN | Citations |
7 | 0948-695X | 10 |
PageRank | References | Authors |
0.78 | 6 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
César A. Collazos | 1 | 280 | 76.06 |
Luis A. Guerrero | 2 | 285 | 39.45 |
José A. Pino | 3 | 782 | 89.55 |
Sergio F. Ochoa | 4 | 823 | 93.70 |
Gerry Stahl | 5 | 766 | 122.17 |