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LUIS A. GUERRERO
Author Info
Open Visualization
Name
Affiliation
Papers
LUIS A. GUERRERO
Univ Costa Rica, Sch Comp Sci & Informat, Res Ctr Commun & Informat Technol, San Pedro 115012060, Costa Rica
70
Collaborators
Citations
PageRank
76
285
39.45
Referers
Referees
References
559
1033
529
Search Limit
100
1000
Publications (70 rows)
Collaborators (76 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Evaluating the Nao Robot in the Role of Personal Assistant - The Effect of Gender in Robot Performance Evaluation.
0
0.34
2019
Architecture to Design Booking Appointment Applications for the Smart Personal Assistant Alexa.
0
0.34
2019
User Experience Comparison of Intelligent Personal Assistants - Alexa, Google Assistant, Siri and Cortana.
0
0.34
2019
Standardized Questionnaires for User Experience Evaluation - A Systematic Literature Review.
0
0.34
2019
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot.
0
0.34
2019
User Experience Evaluation of Voice Interfaces - A Preliminary Study of Games for Seniors and the Elderly.
0
0.34
2019
Smart Device-Based Notifications to Promote Healthy Behavior Related to Childhood Obesity and Overweight.
1
0.36
2018
Awareness Supporting Technologies used in Collaborative Systems: A Systematic Literature Review.
5
0.39
2017
Automatic recognition of the American sign language fingerspelling alphabet to assist people living with speech or hearing impairments.
6
0.42
2017
Multiplatform Career Guidance System Using IBM Watson, Google Home and Telegram - A User Experience and Usability Evaluation.
0
0.34
2017
Designing Tools that Allows Children in the Early Childhood to Program Robots.
0
0.34
2017
Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening.
1
0.36
2016
A Mobile Application That Allows Children in the Early Childhood to Program Robots.
0
0.34
2016
Troyoculus: An Augmented Reality System to Improve Reading Capabilities of Night-Blind People.
0
0.34
2015
MODEBOTS: Environment for Programming Robots for Children between the ages of 4 and 6
0
0.34
2015
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old.
1
0.40
2015
Making the Physical Therapy Entertaining - An Application Based on Wearable Technology and Mobile Games.
0
0.34
2015
Sign Language Recognition Using Leap Motion - A Support Vector Machine Approach.
0
0.34
2015
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion.
0
0.34
2015
Human-Objects Interaction: A Framework For Designing, Developing And Evaluating Augmented Objects
0
0.34
2014
Notifications for Collaborative Documents Editing - An Augmented Object Approach.
0
0.34
2014
Clairvoyance: A framework to integrate shared displays and mobile computing devices.
2
0.37
2014
An Augmented Object Prototype for Helping to Prevent the Sudden Infant Death Syndrome.
0
0.34
2013
Development and Evaluation of an Augmented Object for Notifications of Particular Emails.
0
0.34
2013
Improving the Process for Developing Augmented Objects: An HCI Perspective.
0
0.34
2013
An ubiquitous game for providing emotional support to hospitalized children
0
0.34
2012
Implementing shared displays: a tool for smooth integration of large-screen TVs and mobile devices
1
0.35
2012
Enhancement of Collaborative Learning Activities using Portable Devices in the Classroom.
2
0.37
2011
Developing Augmented Objects: A Process Perspective
7
0.66
2010
Enhancing social network analysis with a concept-based text mining approach to discover key members on a virtual community of practice
7
0.53
2010
Digital workbook: a mobile learning environment to support collaborative examinations
0
0.34
2010
DOCODE-lite: a meta-search engine for document similarity retrieval
2
0.39
2010
Virtual Communities of Practice's Purpose Evolution Analysis Using a Concept-Based Mining Approach
9
0.61
2009
Utilización de la Programación Orientada a Aspectos para promover la Colaboración Casual en Ambientes Web
0
0.34
2009
A PDA-based collaborative tool for learning Chemistry skills
1
0.34
2009
Understanding the Relationship between Requirements and Context Elements in Mobile Collaboration
2
0.46
2009
A Collaborative Learning Activity and a software tool for improving language skills
1
0.36
2009
Designing Collaborative Learning Environments Using Digital Games
10
0.78
2007
Visualizing shared-knowledge awareness in collaborative learning processes
3
0.43
2007
Evaluating Collaborative Learning Processes using System-based Measurement
50
3.43
2007
SSP: A Simple Software Process for Small-Size Software Development Projects
4
0.58
2006
A cognitive model of user interaction as a guideline for designing novel interfaces
1
0.36
2006
Analysis And Design Of Mobile Collaborative Applications Using Contextual Elements
25
1.15
2006
Theoretical and empirical advances in groupware research
3
0.56
2006
Sharing information resources in mobile ad-hoc networks
8
0.80
2005
Temporal blurring: a privacy model for OMS users
2
0.38
2005
Collaboration for learning language skills
6
0.67
2005
An Architectural Model to Promote User Awareness on the Web
0
0.34
2004
Groupware: Design, Implementation and Use: 10th International Workshop, CRIWG 2004, San Carlos, Costa Rica, September 5-9, 2004. Proceedings
2
0.41
2004
Reusing Groupware Applications
0
0.34
2004
1
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