Abstract | ||
---|---|---|
The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the existing solutions build on the reuse of available standard metaphors for visualization and interaction without considering the manifold contextual factors of their use. Within this workshop we want to discuss theoretical design approaches and practical tools which should help developers to make more informed choices when exploring the design space of Augmented Reality interfaces in mobile contexts. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1145/2493190.2499472 | Mobile HCI |
Keywords | Field | DocType |
design space,mobile context,mobile augmented reality application,existing solution,available standard metaphor,practical tool,informed choice,manifold contextual factor,theoretical design approach,mobile augmented reality,augmented reality interface,design,mobile,augmented reality | Design space,Visualization,Computer science,Reuse,Augmented reality,Computer-mediated reality,Human–computer interaction,Mixed reality,Multimedia | Conference |
Citations | PageRank | References |
2 | 0.42 | 9 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hartmut Seichter | 1 | 231 | 16.91 |
Jens Grubert | 2 | 266 | 26.98 |
Tobias Langlotz | 3 | 399 | 36.80 |