Title
Self adaptive animation based on user perspective
Abstract
In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user’s perspective, so that when the user moves and their point of viewing the animation changes, then the character animation adapts itself in response to that change. The resulting animation, generated in real-time, is a blend of key animations provided a priori by the animator. The blending is done with the help of efficient dual-quaternion transformation blending. The user’s point of view is tracked using either computer vision techniques or a simple user-controlled input modality, such as mouse-based input. This tracked point of view is then used to suitably select the blend of animations. We show a way to author and use such animations in both virtual as well as augmented reality scenarios and demonstrate that it significantly heightens the sense of presence for the users when they interact with such self adaptive animations of virtual characters.
Year
DOI
Venue
2008
10.1007/s00371-008-0233-0
The Visual Computer
Keywords
Field
DocType
user move,self adaptive animation,new character animation technique,animation change,user perspective,self adaptive character animation · animation blending · augmented and virtual reality,efficient dual-quaternion transformation blending,key animation,mouse-based input,tracked point,resulting animation,character animation,virtual reality,augmented reality,computer vision,real time
Computer vision,Interactive skeleton-driven simulation,Computer graphics (images),Computer science,A priori and a posteriori,Character animation,Augmented reality,Artificial intelligence,Skeletal animation,Animation,Computer facial animation,Computer animation
Journal
Volume
Issue
ISSN
24
7
1432-2315
Citations 
PageRank 
References 
4
0.74
26
Authors
3
Name
Order
Citations
PageRank
Parag Chaudhuri17012.83
George Papagiannakis223422.95
Nadia Magnenat-Thalmann35119659.15