Abstract | ||
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In this paper we present the process of designing and developing a fully functional and interactive AR handheld device. Based on a human-centered approach we describe the results of our exploration; from the contextual usage to the different rapid prototyped models and the evaluation activities. We also discuss some recommendations for how to use similar methods for developing future new AR physical interfaces. |
Year | DOI | Venue |
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2007 | 10.1109/ISMAR.2007.4538844 | ISMAR |
Keywords | Field | DocType |
different rapid prototyped model,ar handheld display,new ar physical interface,interactive ar handheld device,human-centered development,evaluation activity,human-centered approach,contextual usage,similar method,user interface,user centered design,handheld device,augmented reality,input output | User interface management systems,Computer science,Software prototyping,Augmented reality,Mobile device,Human–computer interaction,Multimedia | Conference |
Citations | PageRank | References |
5 | 0.61 | 6 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Grasset, Raphael | 1 | 429 | 31.38 |
Andreas Dünser | 2 | 255 | 20.22 |
Mark Billinghurst | 3 | 5357 | 542.78 |