Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns | 2 | 0.35 | 2021 |
The utility of Magic Lens interfaces on handheld devices for touristic map navigation | 11 | 0.53 | 2015 |
The History of Mobile Augmented Reality | 1 | 0.40 | 2015 |
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality. | 3 | 0.42 | 2015 |
Hedgehog labeling: View management techniques for external labels in 3D space | 16 | 0.90 | 2014 |
Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality. | 5 | 0.44 | 2014 |
Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive | 23 | 1.06 | 2014 |
Transitional Augmented Reality navigation for live captured scenes | 7 | 0.50 | 2014 |
In-Place Sketching for Augmented Reality Games | 4 | 0.43 | 2014 |
Demo chairs | 0 | 0.34 | 2013 |
Exploring distant objects with augmented reality | 0 | 0.34 | 2013 |
Interactive syntactic modeling with a single-point laser range finder and camera | 6 | 0.49 | 2013 |
Augmented reality browsers: essential products or only gadgets? | 12 | 0.99 | 2013 |
AR Record&Replay: situated compositing of video content in mobile augmented reality | 6 | 0.60 | 2012 |
Exploring the design of hybrid interfaces for augmented posters in public spaces. | 14 | 0.76 | 2012 |
OmniKinect: real-time dense volumetric data acquisition and applications | 26 | 1.18 | 2012 |
Extended overview techniques for outdoor augmented reality. | 15 | 0.73 | 2012 |
Image-driven view management for augmented reality browsers | 38 | 1.48 | 2012 |
Importance-driven compositing window management | 8 | 0.46 | 2011 |
Touching the void: gestures for auditory interfaces | 6 | 0.53 | 2011 |
An interactive augmented reality coloring book | 13 | 1.15 | 2011 |
A syncretic approach to artistic research in mixed reality data transfer | 0 | 0.34 | 2011 |
Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer Systems | 0 | 0.34 | 2011 |
Display-adaptive window management for irregular surfaces | 2 | 0.38 | 2011 |
In-Place Sketching for content authoring in Augmented Reality games | 12 | 0.69 | 2010 |
Towards Ambient Augmented Reality with Tangible Interfaces | 3 | 0.45 | 2009 |
A dynamic programming approach to maximizing tracks for structure from motion | 0 | 0.34 | 2009 |
Multitouch interaction for Tangible User Interfaces | 4 | 0.46 | 2009 |
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book | 19 | 1.04 | 2008 |
The design of a mixed-reality book: Is it still a real book? | 11 | 0.82 | 2008 |
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics | 7 | 0.64 | 2008 |
The mixed reality book: a new multimedia reading experience | 24 | 1.77 | 2007 |
A 3D Flexible and Tangible Magic Lens in Augmented Reality | 17 | 0.94 | 2007 |
Human-Centered Development of an AR Handheld Display | 5 | 0.61 | 2007 |
Evaluation of spatial abilities through tabletop AR | 3 | 0.39 | 2007 |
Accelerating Template-Based Matching on the GPU for AR Applications | 0 | 0.34 | 2007 |
An evaluation of virtual lenses for object selection in augmented reality | 13 | 0.92 | 2007 |
Augmented reality authoring: generic context from programmer to designer | 16 | 1.11 | 2006 |
Spatial sound localization in an augmented reality environment | 22 | 1.27 | 2006 |
Transitional interface: concept, issues and framework | 9 | 0.65 | 2006 |
Evaluation of Mixed-Space Collaboration | 23 | 1.31 | 2005 |
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction | 6 | 0.70 | 2005 |
OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework | 2 | 0.41 | 2005 |
Interactive Mediated Reality | 8 | 0.66 | 2003 |
MARE: multiuser augmented reality environment on table setup | 7 | 0.75 | 2002 |