Title
Serious games for training, rehabilitation and workforce development.
Abstract
We present a set of demonstrations of current work in the Clemson University Virtual Environments Group involving the development and testing of interactive virtual environments for applications in training, rehabilitation and workforce development. All of these applications are designed to leverage commodity hardware such as HDTVs, game controllers, and the Kinect sensor.
Year
DOI
Venue
2013
10.1109/VR.2013.6549427
VR
Keywords
Field
DocType
computer based training,patient rehabilitation,serious games (computing),virtual reality,Clemson University Virtual Environments Group,HDTV,Kinect sensor,game controllers,interactive virtual environment development,interactive virtual environment testing,rehabilitation,serious games,training,workforce development,3D user interaction,patient safety,stroke rehabilitation,training,workforce development
Rehabilitation,Virtual reality,Patient safety,Computer science,Simulation,Workforce development,Human–computer interaction,3D user interaction,Commodity hardware,Multimedia
Conference
ISSN
Citations 
PageRank 
1087-8270
0
0.34
References 
Authors
0
14