Title
Real-time ray tracing on coarse-grained reconfigurable processor
Abstract
Ray tracing is a 3D rendering method for generating an image by simulating the path of light. It can generate high quality images, but it requires great computing power. Recent advances in ray tracing technology enable realtime ray tracing on modern desktop CPUs/GPUs. But in the current mobile environment, it is difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a mobile ray tracing system using Samsung Reconfigurable Processor (SRP). SRP architecture includes a tightly coupled very long instruction word (VLIW) engine and coarse-grained reconfigurable array (CGRA). The VLIW engine is designed for general-purpose computations, such as function invocation and branch selection, and the coarsegrained reconfigurable array is specialized for data-intensive part of the program and can be configured dynamically. We proposed iterative batch-based ray tracing algorithm for SRP, and optimized memory bandwidth with local memory and data cache. Our ray tracing system is implemented on a commercial FPGA-based prototyping system. The experimental results show that our system is suitable for the mobile ray tracing.
Year
DOI
Venue
2013
10.1109/FPT.2013.6718352
FPT
Keywords
Field
DocType
optimized memory bandwidth,mobile handsets,high quality images,3d rendering,data cache,cache storage,ray tracing,graphics processing units,cgra,3d rendering method,rendering (computer graphics),coarse-grained reconfigurable processor,iterative batch-based ray tracing algorithm,modern desktop cpu-gpu,computing power,instruction sets,srp architecture,very long instruction word engine,fpga-based prototyping system,memory bandwidth,mobile ray tracing,reconfigurable processor,mobile environment,field programmable gate arrays,samsung reconfigurable processor,vliw,local memory,mobile computing,real-time ray tracing,mobile gpu
Mobile computing,Memory bandwidth,Ray tracing (graphics),Instruction set,Very long instruction word,Computer science,3D rendering,Parallel computing,Field-programmable gate array,Real-time computing,Rendering (computer graphics),Computer hardware
Conference
ISBN
Citations 
PageRank 
978-1-4799-2199-7
9
0.60
References 
Authors
9
5
Name
Order
Citations
PageRank
Jaedon Lee1877.72
Youngsam Shin210110.22
Won-Jong Lee312913.38
soojung ryu419218.68
Jeongwook Kim5838.15