Title
Presence and interaction in mixed reality environments
Abstract
In this paper, we present a simple and robust mixed reality (MR) framework that allows for real-time interaction with virtual humans in mixed reality environments under consistent illumination. We will look at three crucial parts of this system: interaction, animation and global illumination of virtual humans for an integrated and enhanced presence. The interaction system comprises of a dialogue module, which is interfaced with a speech recognition and synthesis system. Next to speech output, the dialogue system generates face and body motions, which are in turn managed by the virtual human animation layer. Our fast animation engine can handle various types of motions, such as normal key-frame animations, or motions that are generated on-the-fly by adapting previously recorded clips. Real-time idle motions are an example of the latter category. All these different motions are generated and blended on-line, resulting in a flexible and realistic animation. Our robust rendering method operates in accordance with the previous animation layer, based on an extended for virtual humans precomputed radiance transfer (PRT) illumination model, resulting in a realistic rendition of such interactive virtual characters in mixed reality environments. Finally, we present a scenario that illustrates the interplay and application of our methods, glued under a unique framework for presence and interaction in MR.
Year
DOI
Venue
2007
10.1007/s00371-007-0113-z
The Visual Computer
Keywords
Field
DocType
virtual human,previous animation layer,interaction system,fast animation engine,presence · interaction · animation · real-time shading,normal key-frame animation,mixed reality environment,dialogue system,virtual human animation layer,interactive virtual character,realistic animation,real time,global illumination,animation,real time rendering,mixed reality,speech recognition,interaction
Computer vision,Interactive skeleton-driven simulation,Computer graphics (images),Computer science,Real-time rendering,Computer facial animation,Artificial intelligence,Animation,Mixed reality,Precomputed Radiance Transfer,Computer animation,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
23
5
1432-2315
Citations 
PageRank 
References 
11
0.63
25
Authors
3
Name
Order
Citations
PageRank
Arjan Egges141732.06
George Papagiannakis223422.95
Nadia Magnenat-Thalmann35119659.15