Title | ||
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Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies |
Abstract | ||
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Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenarios featuring interactive virtual humans. The paper describes a concrete concept of such a system and its practical realization example. |
Year | DOI | Venue |
---|---|---|
2003 | 10.1145/769953.769965 | EGVE '03 Proceedings of the workshop on Virtual environments 2003 |
Keywords | Field | DocType |
interactive virtual human,practical realization,broad spectrum,decision training,immersive vr decision training,advanced virtual human simulation,main issue,immersive vr,practical realization example,interactive storytelling,virtual human simulation,vr training simulation,concrete concept,virtual reality,virtual human,spectrum | Virtual reality,Training system,Computer science,Premise,Human–computer interaction,Immersion (virtual reality),Virtual actor,Interactive storytelling,Multimedia,Immersive technology,Training simulation | Conference |
ISBN | Citations | PageRank |
1-58113-686-2 | 34 | 2.23 |
References | Authors | |
15 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michal Ponder | 1 | 60 | 5.62 |
Bruno Herbelin | 2 | 60 | 9.02 |
Tom Molet | 3 | 225 | 28.36 |
Sebastien Schertenlieb | 4 | 34 | 2.23 |
Branislav Ulicny | 5 | 51 | 3.76 |
George Papagiannakis | 6 | 234 | 22.95 |
Nadia Magnenat-Thalmann | 7 | 5119 | 659.15 |
Daniel Thalmann | 8 | 70 | 13.55 |