Title
A Haptic Interface For Linked Immersive And Desktop Displays: Maintaining Sufficient Frame Rate For Haptic Rendering
Abstract
We perceive the real world through many senses. Most Virtual Reality (VR) display systems, however, only present the illusion to our visual and sometimes audio senses. Walk-in display systems, such as a CAVE, allow users to see their own bodies as they interact with virtual objects. Collaborative virtual environments CVE allow many users to share the same virtual experience including the manipulation of common objects. Haptic display systems allow a user to feel virtual objects.This project combines these three technologies to provide a natural interface for the shared manipulation of objects. Maintaining a sufficient frame rate, regardless of graphical complexity, is essential for feeling the texture of objects. We demonstrate that decoupling graphical and haptic rendering on to separate machines can maintain suitable frame rate, latency and jitter characteristics for visual and haptic senses, while maintaining sufficient consistency between them. We observed a relationship between the frame rate of visual representation affects the usability of the haptic interface.
Year
Venue
Keywords
2004
PARALLEL AND DISTRIBUTED COMPUTING SYSTEMS
shared object manipulation, haptic, IPT, immersive, CVE
Field
DocType
Citations 
Computer graphics (images),Haptic rendering,Computer science,Frame rate,Immersion (virtual reality),Haptic technology,Stereotaxy
Conference
1
PageRank 
References 
Authors
0.35
16
5
Name
Order
Citations
PageRank
Marcel Seelig141.46
William S. Harwin27418.83
David J. Roberts318018.66
Oliver Otto41007.51
Robin Wolff520413.95