Abstract | ||
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Mobility modeling is important for network simulation. However, Random Waypoint model and its variants fail to satisfactorily depict mobile users' movement patterns with fidelity. Two features of a game engine, namely character AI and pathfinding can be utilized to enhance mobility modeling in network simulations. This demo builds a virtual scene of typical office environment with multiple employees. Movements of the virtual characters are firstly generated and visualized using Random Waypoint model, and then using alternative approaches combining AI-based control with pathfinding. Through comparison it can be clearly observed that the latter improves simulation fidelity significantly. |
Year | DOI | Venue |
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2013 | 10.1109/VR.2013.6549420 | VR |
Keywords | Field | DocType |
personnel,office environment virtual scene,mobile user movement patterns,virtual reality,network simulation,character ai,game engine,simulation fidelity,employees,ai-based control,network simulations,random waypoint model,mobility modeling enhancement,pathfinding,virtual character movement,digital simulation,mobility modeling,office environment,mobile computing,computer games,games,artificial intelligence,solid modeling,computational modeling,engines,visualization | Pathfinding,Mobile computing,Fidelity,Virtual reality,Simulation,Computer science,Network simulation,Mobility model,Human–computer interaction,Game engine,Random waypoint model | Conference |
ISSN | ISBN | Citations |
1087-8270 | 978-1-4673-4795-2 | 0 |
PageRank | References | Authors |
0.34 | 0 | 1 |