Title
Using game engine to enhance mobility modeling in network simulations
Abstract
Mobility modeling is important for network simulation. However, Random Waypoint model and its variants fail to satisfactorily depict mobile users' movement patterns with fidelity. Two features of a game engine, namely character AI and pathfinding can be utilized to enhance mobility modeling in network simulations. This demo builds a virtual scene of typical office environment with multiple employees. Movements of the virtual characters are firstly generated and visualized using Random Waypoint model, and then using alternative approaches combining AI-based control with pathfinding. Through comparison it can be clearly observed that the latter improves simulation fidelity significantly.
Year
DOI
Venue
2013
10.1109/VR.2013.6549420
VR
Keywords
Field
DocType
personnel,office environment virtual scene,mobile user movement patterns,virtual reality,network simulation,character ai,game engine,simulation fidelity,employees,ai-based control,network simulations,random waypoint model,mobility modeling enhancement,pathfinding,virtual character movement,digital simulation,mobility modeling,office environment,mobile computing,computer games,games,artificial intelligence,solid modeling,computational modeling,engines,visualization
Pathfinding,Mobile computing,Fidelity,Virtual reality,Simulation,Computer science,Network simulation,Mobility model,Human–computer interaction,Game engine,Random waypoint model
Conference
ISSN
ISBN
Citations 
1087-8270
978-1-4673-4795-2
0
PageRank 
References 
Authors
0.34
0
1
Name
Order
Citations
PageRank
Xun Luo11410.67