Title
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
Abstract
We present a study of people's use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players manually reveal their positions to remote players by manipulating electronic maps. Analysis of players' movements, position reports and communications, drawing on video data, system logs and player feedback, highlights some of the ways in which humans generate, communicate and interpret position reports. It appears that remote participants are largely untroubled by the relatively high positional error associated with self reports. Our analysis suggests that this may because mobile players declare themselves to be in plausible locations such as at common landmarks, ahead of themselves on their current trajectory (stating their intent) or behind themselves (confirming previously visited locations). These observations raise new requirements for the future development of automated positioning systems and also suggest that self-reported positioning may be a useful fallback when automated systems are unavailable or too unreliable.
Year
DOI
Venue
2004
10.1007/978-3-540-30119-6_5
Lecture Notes in Computer Science
Field
DocType
Volume
Text message,Computer science,Exploit,Human–computer interaction,Ubiquitous computing,Multimedia,Trajectory
Conference
3205
ISSN
Citations 
PageRank 
0302-9743
62
8.54
References 
Authors
11
13
Name
Order
Citations
PageRank
Steve Benford15886696.64
Will Seager29811.38
Martin Flintham384590.56
Rob Anastasi453861.47
Duncan Rowland560956.41
Jan Humble640641.66
Danae Stanton722230.68
John E. Bowers820034.42
Nick Tandavanitj959668.07
Matt Adams1062880.24
Ju Row-Farr1151871.09
Amanda Oldroyd1210416.80
Jon Sutton138813.26