Abstract | ||
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Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tasks based on exocentric viewpoints. In contrast, Virtual Reality (VR) seems to offer interesting advantages for immersive collaborative experiences with egocentric viewpoints. In this paper we focus on a new area: a mixed collaboration between AR and VR environments. We present a new conceptual model of transitional interfaces that allow users to move between AR and VR viewpoints. We then describe the results of a quantitative evaluation with an AR exocentric viewpoint and a VR egocentric viewpoint for a navigational task. We also conducted a second experiment on the impact of the relationship between the interaction and visualization space in mixed collaboration. Results of these studies can provide a better understanding of how to design interfaces for multispace and transitional collaboration. |
Year | DOI | Venue |
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2005 | 10.1109/ISMAR.2005.30 | ISMAR |
Keywords | Field | DocType |
transitional collaboration,mixed collaboration,ar exocentric viewpoint,vr environment,exocentric viewpoint,virtual reality,egocentric viewpoint,augmented reality,mixed-space collaboration,vr egocentric viewpoint,vr viewpoint,interface,lab,graphical user interfaces,groupware,technology,data visualisation,conceptual model | Data visualization,Virtual reality,Conceptual model,Visualization,Viewpoints,Computer science,Collaborative software,Augmented reality,Human–computer interaction,Graphical user interface,Multimedia | Conference |
ISBN | Citations | PageRank |
0-7695-2459-1 | 23 | 1.31 |
References | Authors | |
28 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Grasset, Raphael | 1 | 429 | 31.38 |
Philip Lamb | 2 | 28 | 1.94 |
Mark Billinghurst | 3 | 5357 | 542.78 |