Title | ||
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The methodology of designing serious games for children and adolescents focused on psychological goals |
Abstract | ||
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The interest in developing serious games for general medical applications has grown exponentially in recent years. The use of serious games in psychological support and psychotherapy is made possible by the transfer of the traditionally recognized purpose and techniques of therapy behavioral-cognitive in the virtual world. In this paper the main guidelines of designing psychology serious game based on cognitive-behaviour techniques are presented. The methodology contains consideration in setting goals in informal learning process using to behaviour change and description of game influence. The result scenarios of game for pre-school children and adolescents are described. |
Year | DOI | Venue |
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2012 | 10.1007/978-3-642-31196-3_24 | ITIB |
Keywords | Field | DocType |
main guideline,cognitive-behaviour technique,pre-school child,game influence,psychological goal,serious game,informal learning process,psychological support,recent year,general medical application,psychology serious game | Informal learning,Psychology,Design methods,Management science | Conference |
Volume | ISSN | Citations |
7339 | 0302-9743 | 5 |
PageRank | References | Authors |
0.81 | 9 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Agnieszka Szczesna | 1 | 34 | 8.16 |
Marta Tomaszek | 2 | 5 | 0.81 |
Aleksandra Wieteska | 3 | 5 | 0.81 |