Title
The methodology of designing serious games for children and adolescents focused on psychological goals
Abstract
The interest in developing serious games for general medical applications has grown exponentially in recent years. The use of serious games in psychological support and psychotherapy is made possible by the transfer of the traditionally recognized purpose and techniques of therapy behavioral-cognitive in the virtual world. In this paper the main guidelines of designing psychology serious game based on cognitive-behaviour techniques are presented. The methodology contains consideration in setting goals in informal learning process using to behaviour change and description of game influence. The result scenarios of game for pre-school children and adolescents are described.
Year
DOI
Venue
2012
10.1007/978-3-642-31196-3_24
ITIB
Keywords
Field
DocType
main guideline,cognitive-behaviour technique,pre-school child,game influence,psychological goal,serious game,informal learning process,psychological support,recent year,general medical application,psychology serious game
Informal learning,Psychology,Design methods,Management science
Conference
Volume
ISSN
Citations 
7339
0302-9743
5
PageRank 
References 
Authors
0.81
9
3
Name
Order
Citations
PageRank
Agnieszka Szczesna1348.16
Marta Tomaszek250.81
Aleksandra Wieteska350.81