Title
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information
Abstract
In this paper, we proposed an experimental system named “Psynteraction Chair.” The chair presents comic book images as ambient information, which describes psychological state of the user in order to change behavior of people around of the user. Human change behavior to others depending on others' psychological state estimated from the face and action. if the face and action of them is blinded, they can not take a preferable action to them. Recently, the technology to change behavior of people implicitly based on computer-generated ancient information and stimulations that prompts physical senses to have been studied in virtual reality. These studies aim to adopt their behavior to their surrounding environment mainly. The technologies to adopt their behavior to the individual in the context of his/her psychological state have not really investigated. We focused on comic book images as ambient information. The creative use of image of background in comic have an ability to describe and communicate various psychological states or situation of characters in the comic. We hypothesized that communicating of comic book images that describes personal psychological states enable us to understand the state and induce the preferred behavior in real world. Based on the hypothesis, we construct a system named “Psynteraction Chair,” which is a system to estimate and present psychological states of a user using comic book images to people around of the user. “Psynteraction Chair” estimates the level of concentration of the user. A comic book image which represents the most suitable psychological state is projected on the back of the chair based on the level of user's concentration. We tested how Psynteraction Chair influences in communication of the user and people around the user. As the result, the system realized that comic book images used in the experiment affect impression of the user's psychological state that people arou- d the user of the system had. Also the possibility that projected comic book images can induce the people's behavior to the user was suggested.
Year
DOI
Venue
2012
10.1109/VSMM.2012.6365974
VSMM
Keywords
Field
DocType
mixed reality,interpersonal behavior induction,human interaction,comic book images,psychological state estimation,virtual reality,user concentration level estimation,user communication,psychological state visualization,experimental system,behavioral inducement,human change behavior,psychology,data visualisation,psynteraction chair,computer-generated ancient information,comic characters,comic book image,ambient information,visualization of psychological state
Computer vision,Data visualization,World Wide Web,Comics,Interpersonal communication,Virtual reality,Computer science,Human interaction,Artificial intelligence,Mixed reality,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-4673-2563-9
0
0.34
References 
Authors
6
5
Name
Order
Citations
PageRank
Sho Sakurai1628.48
Shigeo Yoshida201.01
Narumi, T.349984.53
Tanikawa, T.460695.07
M Hirose51341224.70