Improving Remote Spatial Understanding by Transmitting Spherical Images via Video Chat Applications | 0 | 0.34 | 2022 |
Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons. | 0 | 0.34 | 2022 |
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals | 1 | 0.35 | 2021 |
Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You | 0 | 0.34 | 2021 |
Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning | 0 | 0.34 | 2020 |
Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking | 0 | 0.34 | 2020 |
Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents. | 0 | 0.34 | 2019 |
PaCaPa - A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions. | 4 | 0.38 | 2019 |
Demonstration of Transcalibur - A VR Controller that Presents Various Shapes of Handheld Objects. | 0 | 0.34 | 2019 |
Unlimited Corridor - A Visuo-haptic Redirection System. | 1 | 0.35 | 2019 |
Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail. | 0 | 0.34 | 2019 |
Polyvision: 4D Space Manipulation through Multiple Projections | 0 | 0.34 | 2019 |
Xnavi: Travel Planning System Based on Experience Flows | 0 | 0.34 | 2018 |
Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects. | 0 | 0.34 | 2018 |
Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion | 2 | 0.36 | 2018 |
Deep Learning and Geometry-based Image Localization Enhanced by Bluetooth Signals. | 0 | 0.34 | 2018 |
Deep Radio-Visual Localization | 0 | 0.34 | 2018 |
Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction | 4 | 0.38 | 2017 |
Early warning of task failure using task processing logs. | 1 | 0.37 | 2017 |
Transgazer: Improving Impression by Switching Direct and Averted Gaze Using Optical Illusion. | 1 | 0.35 | 2017 |
Guidance Method To Allow A User Free Exploration With A Photorealistic View In 3d Reconstructed Virtual Environments | 0 | 0.34 | 2017 |
Facilitating Remote Communication Between Senior Communities with Telepresence Robots. | 0 | 0.34 | 2017 |
Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images | 1 | 0.37 | 2016 |
Travel planning system considering experience flows based on driving histories. | 0 | 0.34 | 2016 |
Work Motivating Factors Of The Communications In A Crowd-Powered Microvolunteering Site | 0 | 0.34 | 2016 |
Curvature manipulation techniques in redirection using haptic cues | 8 | 0.70 | 2016 |
Guidance field: Potential field to guide users to target locations in virtual environments | 4 | 0.50 | 2016 |
Navigation interface for virtual environments constructed with spherical images | 1 | 0.43 | 2016 |
Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction | 2 | 0.39 | 2015 |
R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection | 2 | 0.38 | 2015 |
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces | 7 | 0.50 | 2015 |
Magicpot360: Free Viewpoint Shape Display Modifying The Perception Of Shape | 0 | 0.34 | 2015 |
Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices | 4 | 0.46 | 2015 |
Implementation of on-site virtual time machine for mobile devices | 3 | 0.50 | 2015 |
T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring. | 3 | 0.37 | 2014 |
Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception | 7 | 0.78 | 2014 |
Evoking Emotions In A Story Using Tactile Sensations As Pseudo-Body Responses With Contextual Cues | 2 | 0.45 | 2014 |
Training Archived Physical Skill through Immersive Virtual Environment | 1 | 0.48 | 2014 |
Using social media to change eating habits without conscious effort | 4 | 0.67 | 2014 |
Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms | 0 | 0.34 | 2014 |
Digital railway museum: an approach to introduction of digital exhibition systems at the railway museum | 3 | 0.43 | 2013 |
Manipulation of an emotional experience by real-time deformed facial feedback | 13 | 1.34 | 2013 |
Question first: Passive interaction model for gathering experience and knowledge from the elderly. | 7 | 0.74 | 2013 |
Towards mobile embodied 3d avatar as telepresence vehicle | 1 | 0.36 | 2013 |
Juke cylinder: sound image augmentation to metamorphose hands into a musical instrument | 1 | 0.39 | 2012 |
Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects. | 3 | 0.54 | 2012 |
Train window of container: visual and auditory representation of train movement | 0 | 0.34 | 2012 |
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information | 0 | 0.34 | 2012 |
MetaCookie+ | 1 | 0.42 | 2011 |
Artisanship training using wearable egocentric display | 2 | 0.45 | 2011 |