Abstract | ||
---|---|---|
Most of the efforts concerning graphical representations of humans (Virtual Humans) have been focused on synthesizing geometry
for static or animated shapes. The next step is to consider a human body not only as a 3D shape, but as an active semantic
entity with features, functionalities, interaction skills, etc. We are currently working on an ontology-based approach to
make Virtual Humans more active and understandable both for humans and machines. The ontology for Virtual Humans we are defining
will provide the “semantic layer” required to reconstruct, stock, retrieve, reuse and share content and knowledge related
to Virtual Humans. |
Year | DOI | Venue |
---|---|---|
2007 | 10.1007/s00371-006-0093-4 | The Visual Computer |
Keywords | DocType | Volume |
human shape recon- struction and synthesis · semantic annotations · ontologies,virtual human,human body | Journal | 23 |
Issue | ISSN | Citations |
3 | 1432-2315 | 10 |
PageRank | References | Authors |
0.55 | 13 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mario Gutierrez | 1 | 159 | 14.42 |
Alejandra García-rojas | 2 | 48 | 5.38 |
Daniel Thalmann | 3 | 4940 | 637.85 |
Frédéric Vexo | 4 | 247 | 22.33 |
Laurent Moccozet | 5 | 303 | 37.58 |
Nadia Magnenat-Thalmann | 6 | 5119 | 659.15 |
Michela Mortara | 7 | 247 | 15.67 |
Michela Spagnuolo | 8 | 1496 | 95.81 |