Title
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
Abstract
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using this approach, we are developing our human representation. Our model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin generation. Integration aspects and results are also presented.
Year
DOI
Venue
1998
10.1109/CA.1998.681905
CA
Keywords
Field
DocType
anatomy,computer animation,human body,simulation,facial animation,modeling,muscle,computer graphics,deformation,skin,rigid body,skeleton,read only memory
Read-only memory,Computer graphics (images),Computer science,Rigid body,Computer facial animation,Deformation (mechanics),Computer animation,Physical Concepts,Computer graphics,Human body
Conference
ISSN
ISBN
Citations 
1087-4844
0-8186-8541-7
18
PageRank 
References 
Authors
2.50
12
2
Name
Order
Citations
PageRank
Luciana Porcher Nedel112719.55
Daniel Thalmann24940637.85