Abstract | ||
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This paper essentially tries to examine all the roles that Virtual Humans can play in empowering human expression, and the research challenges we have to face to make this possible. It starts with a short history of Virtual Humans and how we contribute to the foundations of this field. We then define six typical Virtual Humans: the Performing Virtual Human, the Physiological Virtual Human, the Learning Virtual Human, the Connected Virtual Human, the Secure Virtual Human, and the Anthropometric Virtual Human. For each category, we provide a definition and a few possible scenarios, then we try to identify the research challenges, the past experiences, and some unsolved core issues. |
Year | Venue | Keywords |
---|---|---|
2012 | Graphics Interface 2012 | virtual human,physiological virtual human,connected virtual human,anthropometric virtual human,research challenge,possible scenario,typical virtual humans,secure virtual human,learning virtual human,virtual humans,virtual reality,computer animation |
Field | DocType | Citations |
Metaverse,Virtual reality,Computer science,Virtual Physiological Human,Human–computer interaction,Virtual actor,Computer animation,Multimedia,Instructional simulation | Conference | 3 |
PageRank | References | Authors |
0.39 | 14 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nadia Magnenat-Thalmann | 1 | 5119 | 659.15 |
Daniel Thalmann | 2 | 4940 | 637.85 |