Title
The Organisation of Time and Space in Three Gestural Media
Abstract
Human bodily gestures are now clearly present as a factor in human-computer interface design, used in commercially available game interfaces such as Sony's Eye Toy. However, many challenges still exist for this as yet new process, including the development of design strategies to further enable potential. This paper describes the organisation of time and space in three media forms where gestures are prominent, namely theatre, film and interactive film, showing their interrelation and aspects of technological innovation. The plan processes of these media is the focus of discussion. The plan from the interactive gestural film game is from an original artwork To be or not to be.
Year
DOI
Venue
2008
10.3233/978-1-58603-916-5-328
Frontiers in Artificial Intelligence and Applications
Keywords
Field
DocType
Time,space,interactive film
Systems engineering,Computer science,Spacetime,Human–computer interaction,Artificial intelligence
Conference
Volume
ISSN
Citations 
182
0922-6389
1
PageRank 
References 
Authors
0.41
1
2
Name
Order
Citations
PageRank
Roman Danylak153.48
Ernest A. Edmonds239484.36