Abstract | ||
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We investigate choosing point samples on a model comprising parametric patches to meet a user specified budget. These samples may then be triangulated, rendered as points or ray-traced. The main idea is to pre-compute a set of samples on the surface and at the rendering time, use a subset that meets the total budget while reducing the screen-space error across the model. We have used this algorithm for interactive display of large spline models on low-end graphics workstations. This is done by distributing the points on the surface to minimize surface error. These points are then drawn as screen-space squares to fill the gaps between them. Our algorithm works well in practice and has a low memory footprint. |
Year | DOI | Venue |
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2003 | 10.1145/641480.641506 | ACM Symposium on interactive 3D graphics |
Keywords | Field | DocType |
main idea,interactive display,low memory footprint,surface error,total budget,screen-space square,screen-space error,spline surfaces,adaptive tessellation,parametric patch,low-end graphics workstations,point sampling,large spline model,parametric surface patch,parametric surface,minimal surface,ray tracing | Graphics,Parametric surface,Spline (mathematics),Mathematical optimization,Computer graphics (images),Computer science,Triangulation,Parametric statistics,Sampling (statistics),Rendering (computer graphics),Memory footprint | Conference |
ISBN | Citations | PageRank |
1-58113-645-5 | 3 | 0.37 |
References | Authors | |
28 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jatin Chhugani | 1 | 1452 | 79.32 |
Subodh Kumar | 2 | 527 | 49.65 |