Abstract | ||
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This paper describes a frequently-overlooked aspect of embodied interaction design: physical effort. Although exertion is the direct goal of many embodied activities (e.g., exergames), and is used indirectly to discourage certain user interactions (as with affordances), exertion has not been used to support direct expressive interaction with an embodied system. Situating exertion in both psychological and physiological literature, this paper suggests guidelines for employing exertion as more than just an incidental component of proprioception in embodied interaction designs. Specifically, the linkages between exertion, affect, and recall are reviewed and analyzed for their potential to support embodied learning activities, and literature concerning human perceptions of effort is reviewed to help designers understand how to incorporate effort more directly and intentionally in embodied interaction designs. Also presented is an illustration of how these guidelines affected the design of an educational embodied interaction experience for an informal learning setting. |
Year | DOI | Venue |
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2012 | 10.1145/2148131.2148149 | Tangible and Embedded Interaction |
Keywords | Field | DocType |
situating exertion,interaction design,informal learning setting,direct goal,physiological literature,interaction experience,frequently-overlooked aspect,direct expressive interaction,certain user interaction,physical effort,human perception | Cognitive robotics,Informal learning,Embodied learning,Interaction design,Simulation,Computer science,Cognitive psychology,Embodied cognition,Human–computer interaction,Perception,Recall,Affordance | Conference |
Citations | PageRank | References |
12 | 1.01 | 17 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Leilah Lyons | 1 | 139 | 19.89 |
Brian Slattery | 2 | 29 | 5.86 |
Priscilla F. Jimenez Pazmino | 3 | 34 | 4.72 |
Brenda Lopez | 4 | 36 | 3.03 |
Tom Moher | 5 | 113 | 18.08 |