Tell me your story, robot. Introducing an android as fiction character leads to higher perceived usefulness and adoption intention | 3 | 0.43 | 2013 |
The (St)Age Of Participation: Audience Involvement In Interactive Performances | 5 | 0.45 | 2013 |
Participatory art cards & archive system for public exhibition: a case study through ars wild card | 0 | 0.34 | 2012 |
SWITCH: case study of an edutainment kit for experience design in everyday life | 0 | 0.34 | 2012 |
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces | 2 | 0.39 | 2012 |
Spaxels, Pixels in Space - A Novel Mode of Spatial Display. | 1 | 0.37 | 2012 |
Social brainstorming via interactive fabrication | 1 | 0.37 | 2011 |
Whom to tell a moving story?: individual differences and persuasion profiling in the field of narrative persuasion | 0 | 0.34 | 2011 |
Introducing the FabLab as interactive exhibition space | 8 | 0.84 | 2010 |
The city at hand: media installations as urban information systems | 0 | 0.34 | 2010 |
DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives | 5 | 0.48 | 2009 |
Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces | 1 | 0.36 | 2007 |
Multi-user mixed reality system ‘Gulliver’s World’: a case study on collaborative edutainment at the intersection of material and virtual worlds | 3 | 0.78 | 2006 |
Augmented reality navigation systems | 32 | 2.51 | 2006 |
Mixed reality installation ‘gulliver's world': interactive content creation in nonlinear exhibition design | 4 | 0.69 | 2006 |
ARSBOX and Palmist - Technologies for Digital Mock-up Development in Immersive Virtual Environments | 2 | 0.70 | 2005 |
A New Visualization Concept for Navigation Systems | 18 | 1.60 | 2004 |
Pervasive Information Acquisition for Mobile AR-Navigation Systems | 21 | 3.14 | 2003 |
ARS BOX with palmist: advanced VR-system based on commodity hardware | 1 | 0.39 | 2002 |