Title
Solid simulation with oriented particles
Abstract
We propose a new fast and robust method to simulate various types of solid including rigid, plastic and soft bodies as well as one, two and three dimensional structures such as ropes, cloth and volumetric objects. The underlying idea is to use oriented particles that store rotation and spin, along with the usual linear attributes, i.e. position and velocity. This additional information adds substantially to traditional particle methods. First, particles can be represented by anisotropic shapes such as ellipsoids, which approximate surfaces more accurately than spheres. Second, shape matching becomes robust for sparse structures such as chains of particles or even single particles because the undefined degrees of freedom are captured in the rotational states of the particles. Third, the full transformation stored in the particles, including translation and rotation, can be used for robust skinning of graphical meshes and for transforming plastic deformations back into the rest state.
Year
DOI
Venue
2011
10.1145/1964921.1964987
ACM Trans. Graph.
Keywords
Field
DocType
graphical mesh,rest state,additional information,approximate surface,robust method,dimensional structure,store rotation,robust skinning,oriented particle,plastic deformation,solid simulation,full transformation,degree of freedom,resting state
Ellipsoid,Skinning,Position based dynamics,Spin-½,Anisotropy,Polygon mesh,Computer science,SPHERES,Geometry,Classical mechanics,Particle
Journal
Volume
Issue
ISSN
30
4
0730-0301
Citations 
PageRank 
References 
58
1.45
29
Authors
2
Name
Order
Citations
PageRank
Matthias Muller12726122.09
Nuttapong Chentanez267538.02