Abstract | ||
---|---|---|
The Brio labyrinth, is a popular game consisting of a board with holes and walls. In addition, the game has knobs which are used to tip the board in two planar directions for controlling the angle of the board. The aim of the game is to maneuver a steel ball along a marked path from a starting position to a final position on the board by tipping it so that the ball moves without falling into any of the holes. The path is partially bordered by the walls. Some of the walls form corners, where the ball can be controlled easily. |
Year | DOI | Venue |
---|---|---|
2007 | 10.1007/978-3-540-74565-5_32 | KI |
Keywords | Field | DocType |
steel ball,connectionist architecture,popular game,marked path,walls form corner,ball move,brio labyrinth,simulated brio labyrinth game,final position,planar direction | Architecture,Simulation,Planar,Engineering,Connectionism | Conference |
Volume | ISSN | Citations |
4667 | 0302-9743 | 1 |
PageRank | References | Authors |
0.35 | 2 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Larbi Abdenebaoui | 1 | 1 | 2.38 |
Elsa Andrea Kirchner | 2 | 67 | 13.60 |
Yohannes Kassahun | 3 | 109 | 11.23 |
Frank Kirchner | 4 | 143 | 24.53 |