Title
A Connectionist Architecture for Learning to Play a Simulated Brio Labyrinth Game
Abstract
The Brio labyrinth, is a popular game consisting of a board with holes and walls. In addition, the game has knobs which are used to tip the board in two planar directions for controlling the angle of the board. The aim of the game is to maneuver a steel ball along a marked path from a starting position to a final position on the board by tipping it so that the ball moves without falling into any of the holes. The path is partially bordered by the walls. Some of the walls form corners, where the ball can be controlled easily.
Year
DOI
Venue
2007
10.1007/978-3-540-74565-5_32
KI
Keywords
Field
DocType
steel ball,connectionist architecture,popular game,marked path,walls form corner,ball move,brio labyrinth,simulated brio labyrinth game,final position,planar direction
Architecture,Simulation,Planar,Engineering,Connectionism
Conference
Volume
ISSN
Citations 
4667
0302-9743
1
PageRank 
References 
Authors
0.35
2
4
Name
Order
Citations
PageRank
Larbi Abdenebaoui112.38
Elsa Andrea Kirchner26713.60
Yohannes Kassahun310911.23
Frank Kirchner414324.53